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Vegetation & Plants for Games

A 6-week course exploring the creation of vegetation and plant design for environment art

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right_now = 1631896046 * Sep 17, 2021 reg_start_time = 1627257600 * Jul 26, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1631896046|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya, Zbrush, Speedtree, Unreal Engine 4, Substance Designer/Painter, Photoshop (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students must have an understanding of Maya, Zbrush, Substance, Knowledge of creating tileable textures substance designer
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya, Zbrush, Speedtree, Unreal Engine 4, Substance Designer/Painter, Photoshop (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students must have an understanding of Maya, Zbrush, Substance, Knowledge of creating tileable textures substance designer
Course Format:
Standard
Duration:
6 weeks
Materials:
Maya, Zbrush, Speedtree, Unreal Engine 4, Substance Designer/Painter, Photoshop (optional)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students must have an understanding of Maya, Zbrush, Substance, Knowledge of creating tileable textures substance designer
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction / Reference Gathering

Talk about the programs we plan to use  | Gather our reference | Breakdown the important assets we want to create | Create our first plant Starting in Maya, sculpting in Zbrush and texturing it in Substance Designer/Painter

Week 2 | Creating tree canopy essentials and starting our tree trunk in SpeedTree

Sculpting our essentials for the tree canopy, in ZBrush. Starting our tree in speed tree (focusing on our focal point early)

Week 3 | Creating our Tree Canopy in SpeedTree and creating tree bark

Finish Tree, getting our first plant and tree into Unreal, quick scene pass, and creating bark

Week 4 | Zbrush and Substance Designer/Painter

Large plants, scene pass | Fern | Ivy |Integrate what we have into the engine | Bush

Week 5 | Zbrush and Substance designer/Painter pt. 2

Small Support Plants & scene pass | 1 Sheet of several leafy weed/small plants | Grass | Flower

Week 6 | Compose the Scene

Finishing the scene: lighting, presentation, scene breakdowns for extra presentation | Extra Credit: Jack o’ Lantern & Tombstone

Vegetation & Plants for Games
WHAT YOU’LL LEARN
Instructor

Taking your skills to the next level

Jared Sobotta
Nestor Carpintero

Jared Sobotta is an Environment Texture Artist at Naughty Dog. He obtained a Bachelor's degree in Game Art from Fullsail University. After graduating early in 2012 he moved around the US working full time and contract as an environment artist and lighting/TD at studios including Bio Ware, Digital Domain, Whitemoon Dreams and Bertone Visuals. Since 2015 he's worked at Naughty Dog. His credits include “The Last of Us: Part 2”, "Uncharted Lost Legacy", "Uncharted 4," "Star Wars: the Old Republic," and "War Machine: Tactics", "Batman Arkham Origins" and "The Bureau: Xcom Declassified".

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Nestor Carpintero is an Environment Artist with over 13 years of industry experience. Since graduating in 2007 with a degree in Game Art and Design he has worked across various platforms shipping smaller scope games to large AAA productions. He has worked at AAA studios such as Ready at Dawn Studios, Insomniac Games, and most currently Naughty Dog, shipping titles such as The Order: 1886, Marvels Spider-Man, and most recently The Last of Us: Part II.

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STUDENT INTERVIEWS
Growing a Jungle Environment in UE4
Growing a Jungle Environment in UE4
Vegetation Creation Techniques for Games
Vegetation Creation Techniques for Games
Creating Natural Landscapes for Games
Creating Natural Landscapes for Games
Creating Mossy Swamplands in UE4
Creating Mossy Swamplands in UE4
Hidden Shrine: Game Location Production
Hidden Shrine: Game Location Production
Recreating Uncharted's Environments with UE4 and Substance
Recreating Uncharted's Environments with UE4 and Substance
Creating an Ominous Scene in UE4
Creating an Ominous Scene in UE4
A Forest Path
A Forest Path
Creating a Stylized Chinese Landscape
Creating a Stylized Chinese Landscape
Forest in UE4
Forest in UE4
Greenhouse Project
Greenhouse Project
Pacific Northwest Forest: The Craft of Realism
Pacific Northwest Forest: The Craft of Realism
Recreating Uncharted 2's Borneo Environment
Recreating Uncharted 2's Borneo Environment
Crafting a Mossy Oakwood Forest in UE4
Crafting a Mossy Oakwood Forest in UE4
Zero Leagues: Setting Up Shaders for Organic Scene
Zero Leagues: Setting Up Shaders for Organic Scene
Autumn in the Mountains: Modular Hero Prop & Vegetation
Autumn in the Mountains: Modular Hero Prop & Vegetation
Forest Trail: Vegetation in ZBrush and Material Setup
Forest Trail: Vegetation in ZBrush and Material Setup
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 3rd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

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Christen Smith

I really enjoyed this class and gained a lot of new skillsets from it. He has a natural talent in not only his craft, but in delivering it in a digestible manner in class. I highly recommend this class!

Alexander Cowan

Jeremy was awesome!

Sara Parysz

Jeremy was one of the best instructors I’ve had for game design. He was always helpful, always kind, and was a wealth of information for both newcomers and experienced artists.

Sahir Irfan

Jeremy is an awesome instructor! I’m so happy I took this class and I’m happy with what I’ve learned.

Joshua Williams

He’s a very encouraging and caring dude. I felt like he really enjoyed teaching the class which goes a long way.

Andreas Lohse

Jeremy was an excellent teacher. He went in depth with the course material and explained any questions we might have.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Vegetation & Plants for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 3rd
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