During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look. Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects. Note: Course taken with Jared Sobotta is new content for Fall. Course taken with Nestor Carpintero will be taught using Jeremy Huxley’s content.
Jared Sobotta is an Environment Texture Artist at Naughty Dog. He obtained a Bachelor's degree in Game Art from Fullsail University. After graduating early in 2012 he moved around the US working full time and contract as an environment artist and lighting/TD at studios including Bio Ware, Digital Domain, Whitemoon Dreams and Bertone Visuals. Since 2015 he's worked at Naughty Dog. His credits include “The Last of Us: Part 2”, "Uncharted Lost Legacy", "Uncharted 4," "Star Wars: the Old Republic," and "War Machine: Tactics", "Batman Arkham Origins" and "The Bureau: Xcom Declassified".
Nestor Carpintero is an Environment Artist with over 13 years of industry experience. Since graduating in 2007 with a degree in Game Art and Design he has worked across various platforms shipping smaller scope games to large AAA productions. He has worked at AAA studios such as Ready at Dawn Studios, Insomniac Games, and most currently Naughty Dog, shipping titles such as The Order: 1886, Marvels Spider-Man, and most recently The Last of Us: Part II.
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I really enjoyed this class and gained a lot of new skillsets from it. He has a natural talent in not only his craft, but in delivering it in a digestible manner in class. I highly recommend this class!
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Jeremy was one of the best instructors I’ve had for game design. He was always helpful, always kind, and was a wealth of information for both newcomers and experienced artists.
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