During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look. Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects.
Jared Sobotta is an Environment Texture Artist at Naughty Dog. He obtained a Bachelor's degree in Game Art from Fullsail University. After graduating early in 2012 he moved around the US working full time and contract as an environment artist and lighting/TD at studios including Bio Ware, Digital Domain, Whitemoon Dreams and Bertone Visuals. Since 2015 he's worked at Naughty Dog. His credits include “The Last of Us: Part 2”, "Uncharted Lost Legacy", "Uncharted 4," "Star Wars: the Old Republic," and "War Machine: Tactics", "Batman Arkham Origins" and "The Bureau: Xcom Declassified".
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I really enjoyed this class and gained a lot of new skillsets from it. He has a natural talent in not only his craft, but in delivering it in a digestible manner in class. I highly recommend this class!
Jeremy was one of the best instructors I’ve had for game design. He was always helpful, always kind, and was a wealth of information for both newcomers and experienced artists.
Jeremy is an awesome instructor! I’m so happy I took this class and I’m happy with what I’ve learned.
He’s a very encouraging and caring dude. I felt like he really enjoyed teaching the class which goes a long way.
Jeremy was an excellent teacher. He went in depth with the course material and explained any questions we might have.
Everything about the course has been fantastic. Jayson provided very clear and thorough explanations when it came to simulating real-time cloth.
My approach is, that whatever the skills I get from each week I start implementing them in my work ASAP….And now not only I’m gonna have a great portfolio piece, but I feel competent and that I know what I’m doing every step of the way.
I actually can’t describe how much I needed this course. It gave me all the tools, explanations, education and confidence to push my work to the next level. It was well worth the time, effort and money. Jayson is an excellent mentor on top of that.
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