Ivan is a Story Artist working in the animation industry for studios including DreamWorks TV, Warner Bros. Animation, and currently at House of Cool for an unannounced Disney+ feature. He has worked on both features and series projects such as Guillermo Del Toro's Trollhunters, Lauren Faust's DC Superhero Girls, Olan Rogers' Final Space, Paul McCartney's High in the Cloud, and others. Ivan is a perpetual self taught student who got his start working in various entertainment fields in live-action, VFX, and animation.
Aaron Limonick has been working as a concept artist in entertainment since 2004. He has worked on feature films such as Seventh Son, RIPD, Into the Storm, and Jupiter Ascending, and worked for studios such as LEGO, Disney, Rhythm and Hues, Method Studios, and Mirada. Now, Aaron is working for Sony at Naughty Dog Inc. and has recently worked on The Last of Us and Uncharted
Hard Surface Artist
Aaron is a Hard Surface Artist, currently, working at DICE LA in Los Angeles, CA. Getting his break in the video games industry at Ryzin Art where he spent 4 years growing as an artist, he has had the privilege of working on multiple Call of Duty titles as well as Rage and Spider-Man: Miles Morales. He attributes his knowledge and growth to working alongside other talented professionals in the industry. One of his other passions is sharing his knowledge and helping others break into the video games industry.
Adam Beardall is currently a Character Artist at id Software. He has over 5 years of professional experience in video game development. In those years he's worked on many types of games, with various art styles to match. That range of experience has helped mold him into the artist and game developer he is today.
Most recently he worked on AAA games such as “Destiny 2 – The Witch Queen,” “Destiny 2 – Beyond Light”, “Star Wars: The Old Republic - Onslaught" and “Star Wars: The Old Republic - Jedi under Siege". His students will leverage various workflows and techniques within Zbrush, Substance Painter, and Marmoset Toolbag to maximize creative flexibility and fidelity. When not creating art, he loves to cook, visit metal concerts and battle it out in a match or two in the latest videogame.
Adam Swaab is a VFX Artist and Creative Director, working in film, television, and commercials since 2001. His work blends traditional visual fx with live-action and motion graphics. As a VFX artist, some of his feature film credits include Tron Legacy, Twilight: Breaking Dawn, and Pan. He has directed commercial projects for brands such as Apple, Nike, and Honda. He's been using Houdini as part of his daily toolset since 2011 and has been part of the online teaching community since 2013.
Senior Lighting Artist
Adriano Grasso is a Senior Lighting Artist with over 6 years of professional experience in the game industry. He has worked at several studios, including Behaviour Interactive, MoGi Group, and Intergalactic Agency. Currently, Adriano is working at Ubisoft Toronto, where he is responsible for creating and implementing high-quality lighting solutions for AAA games currently in the Far Cry franchise. Throughout his career, Adriano has gained expertise in a range of lighting software, including Unreal Engine, Dunia & Snowdrop, and has contributed to the development of numerous successful titles.
Adrien Paguet-Brunella is an environment artist with a passion for creating immersive natural environments. With a background that includes working on critically acclaimed titles such as Assassin's Creed at Ubisoft and currently working on FAIRGAME$ at Haven Studios, a part of PlayStation studios, he also shares his knowledge and expertise as lecturer at NAD (Montreal) and instructor at The Gnomon Workshop. Adrien's courses offer aspiring artists the opportunity to delve into the intricacies of environment art, with a specific focus on nature and biome creation.
Ainsley Dye is a Storyboard Artist who has worked for studios such as Dreamworks TV, Nickelodeon, and Disney TV. Her credits include “Trollstopia”, “Madagascar: A Little Wild”, “Big Nate”, and currently, “Primos”. A graduate of Art Center College of Design in Pasadena, with a BS in Entertainment Design/Character Animation, Ainsley’s professional experience has spanned from sitcom style comedy to cinematic comedy to musicals, for both family and kids' content.
Lead Environment Modeler
Alberto Hernandez is a CG artist and environment modeler with over 15 years of industry experience. He earned his bachelor of science in Media Arts and Animation from the Art Institute of Los Angeles in 2004 and has been working in the industry since 2005. He started his career in the architectural visualization industry working on various projects that consisted of modeling, lighting, and rendering different projects for architectural developers such as Toll Bros, Caruso Affiliated, Hilton Hotels, and Brookfield Partners. He moved on to working for Sprite Animation as a junior environment modeler, working his way to senior modeler and generalist. While at Sprite animation he worked as a modeler for many different projects including Pac Man and the Ghostly Adventures(Disney XD), Kong King of the Apes(Netflix), Rudolph the Black Cat(Japan Feature Animation), “Snack World” feature and feature short, and prop models for Square Enix and Konami.
After spending 8 years at Sprite Animation Alberto moved on to working at Dreamworks TV as a CG generalist for The Boss Baby: Back in Business Netflix series Season 2 & 3. He also briefly worked on the Dreamworks HUB team as a CG Generalist for projects such as Jurassic World: Camp Cretaceous and Kung Fu Panda. He currently works at Netflix Animation as a Environment modeler/Designer for the upcoming Netflix Series Blue Eye Samurai slated for a 2023 release.