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 2022 | Summer Registration Open. Enroll Today

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Character Design for Film and Games

An 8-week course structured like a studio and freelance workflow focusing on character design for video games and film.

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right_now = 1652752799 * May 17, 2022 reg_start_time = 1651449600 * May 2, 2022 cutoff_1 = 1644192000 * Feb 7, 2022
Course Categories
right_now = 1652752799|May 17, 2022 && countdown_end_date =
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Creating a Narrative and Gathering Reference

Character design for video games and film class introduction | Students will be given a story prompt and develop a character bio | Discuss the differences between creating characters for games and film | Best practices for gathering reference | Create a reference/mood board

Week 2 | Sketches - Rough Ideation

Explore rough ideas based on character bio from week 1 | Focus on exploring form, value and pose to sell the idea | Using character archetypes to tell a story | Importance of creating distinct ideas vs noise

Week 3 | Narrowing Ideas

Narrowing focus and choosing 2-3 ideas to refine | Importance of moving forward | Identifying technical challenges in film and video game character design.

Week 4 | Detail Pass Part 1

Choosing a single direction to refine | Explore different rendering techniques based on project

Week 5 | Detail Pass Part 2

Further refinement of design | Using photos, 3D assets, and 2D textures to support the concept

Week 6 | Support Studies

Parts of a concept often require more detailed information to hand off to a modeler or animator | The instructor will identify these items and students will provide support drawings or studies | Some examples of these can include detailed drawings of weapons or gadgets, construction of gear, or range of motion studies.

Week 7 | Branding, Decal Pass

Branding is a huge part of creating an identity for your character | This can include decals, insignia, tattoos, color palettes and even materials | Students will provide detailed drawings or callouts to support these items based on instructor feedback.

Week 8 | Building A Presentation

Students will put together their final presentation package for the client in form of callouts, notes and reference materials.

Character Design for Film and Games
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes they teach

David Paget
Mathias Osland

Dave Paget has been working as a concept artist within the entertainment industries for 8 years. Specializing in character design, Dave has mainly worked as a freelance artist on a variety of game, film and animation projects including the recently announced Call of Duty: Black Ops - Cold War, Spider-Man, Assassin's Creed Odyssey, Love, Death+Robots, Kong:Skull Island and Bloodshot. Dave has recently joined Sumo Digital in the UK and is working full time, in-studio as a Senior Concept Artist.

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Mathias Osland is a professional freelance concept artist and illustrator from Norway. He immediately started working after graduating from secondary school where he picked up work from Volta, Wardenlight Studio, Big Child creatives, and more. Later he pursued an inhouse job and landed a spot in Atomhawk Design in Newcastle, England where he designed characters and creatures for video games. Now he's back in the fjords of Norway, working as a freelancer in a small wooden house.

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STUDENT INTERVIEWS
The Warlock
The Warlock
Codename: Fatboar
Codename: Fatboar
The Cleric
The Cleric
Rogue Warrior
Rogue Warrior
The Step by Step of Sindriira
The Step by Step of Sindriira
How to Design a Warlock in 8 Weeks
How to Design a Warlock in 8 Weeks
Dark Knight: What It Takes to Level Up Your Skills
Dark Knight: What It Takes to Level Up Your Skills
Rendering the Details
Rendering the Details
Developing the Character You Want
Developing the Character You Want
Changing Your Design
Changing Your Design
SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$699
COURSE BEGINS
July 9th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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PAYMENT
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Gunel

Mathias has provided excellent constructive feedback with each lesson and I feel like I’ve already improved as an artist because of it.

Mayenna

I learnt a ton about everything! Mathias was really good at explaining design fundamentals, and even though I already have been taught them, I feel like I understand them much better now. His analyses of big, medium, and small, detail placement, and colour theory, were super useful…. The feedback was super good and Mathias was very honest whilst being very constructive and fun with it.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

Lifetime Access

Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Design for Film and Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$699
COURSE BEGINS
July 9th
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