PLEASE NOTE: Course outline for each instructor may be different; for specific outline information, please select the instructor and click on “Request Syllabus” below.
This advanced course will explore the key aspects of creating character concept art within the video games and film industries. Beginning with principles of character design and the iteration process of generating ideas, the course focuses on exploring the essence of a character by developing that character’s attitude and digging deep into what makes the character feel real and grounded. The course will explore a range of techniques and methods so students can experiment with different software and adapt it into their individual workflows. By the end of the course, students will understand the standard pipeline used in the entertainment industry for creating character concept art, and learn how to execute a powerful character from start to finish–with focus on details, lighting, communication, and clarity. At the end of the character design class, students will be able to show completed work for the full design process, resulting in a final character concept for their portfolios.
Students should already have a strong foundation in anatomy, drawing, and digital painting.
Dave Paget has been working as a concept artist within the entertainment industries for 8 years. Specializing in character design, Dave has mainly worked as a freelance artist on a variety of game, film and animation projects including the recently announced Call of Duty: Black Ops - Cold War, Spider-Man, Assassin's Creed Odyssey, Love, Death+Robots, Kong:Skull Island and Bloodshot. Dave has recently joined Sumo Digital in the UK and is working full time, in-studio as a Senior Concept Artist.
Mathias Osland is a professional freelance concept artist and illustrator from Norway. He immediately started working after graduating from secondary school where he picked up work from Volta, Wardenlight Studio, Big Child creatives, and more. Later he pursued an inhouse job and landed a spot in Atomhawk Design in Newcastle, England where he designed characters and creatures for video games. Now he's back in the fjords of Norway, working as a freelancer in a small wooden house.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Mathias has provided excellent constructive feedback with each lesson and I feel like I’ve already improved as an artist because of it.
I learnt a ton about everything! Mathias was really good at explaining design fundamentals, and even though I already have been taught them, I feel like I understand them much better now. His analyses of big, medium, and small, detail placement, and colour theory, were super useful…. The feedback was super good and Mathias was very honest whilst being very constructive and fun with it.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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