Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

 2021 | Fall Registration is now Open. Enroll Today!

+1-800-959-0316
Character Design for Film and Games

An 8-week course structured like a studio and freelance workflow focusing on character design

right_now = 1631915295|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631915295 < 1627257600|Jul 26, 2021
one_class_open = false
show_reg_opensin = false
right_now = 1631915295|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631915295 < 1627257600|Jul 26, 2021
one_class_open = false
one_class_open = false
Course Categories
right_now = 1631915295|Sep 17, 2021 && countdown_end_date =
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
Course Format:
Live
Duration:
8 weeks
Materials:
Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing, Head Drawing & Construction, Costume Design and Creature Design for Film & Games classes or a strong understanding of human anatomy and gesture and digital painting
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Creating a Narrative and Gathering Reference

Class introduction | Students will be given a story prompt and develop a character bio | Discuss the differences between creating characters for games and film | Best practices for gathering reference | Create a reference/mood board

Week 2 | Sketches - Rough Ideation

Explore rough ideas based on character bio from week 1 | Focus on exploring form, value and pose to sell the idea | Using character archetypes to tell a story | Importance of creating distinct ideas vs noise

Week 3 | Narrowing Ideas

Narrowing focus and choosing 2-3 ideas to refine | Importance of moving forward | Identifying technical challenges

Week 4 | Detail Pass Part 1

Choosing a single direction to refine | Explore different rendering techniques based on project

Week 5 | Detail Pass Part 2

Further refinement of design | Using photos, 3D assets, and 2D textures to support the concept

Week 6 | Support Studies

Parts of a concept often require more detailed information to hand off to a modeler or animator | The instructor will identify these items and students will provide support drawings or studies | Some examples of these can include detail drawings of weapons or gadgets, construction of gear, or range of motion studies.

Week 7 | Branding, Decal Pass

Branding is a huge part of creating an identity for your character | This can include decals, insignia, tattoos, color palettes and even materials | Students will provide detail drawings or callouts to support these items based on instructor feedback.

Week 8 | Building A Presentation

Students will put together there final presentation package for the client in form of callouts, notes and reference materials.

Character Design for Film and Games
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes they teach

David Paget
Mayan Escalante

Dave Paget has been working as a concept artist within the entertainment industries for 8 years. Specializing in character design, Dave has mainly worked as a freelance artist on a variety of game, film and animation projects including the recently announced Call of Duty: Black Ops - Cold War, Spider-Man, Assassin's Creed Odyssey, Love, Death+Robots, Kong:Skull Island and Bloodshot. Dave has recently joined Sumo Digital in the UK and is working full time, in-studio as a Senior Concept Artist.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS

Mayan is a character art specialist working in the video game industry since 2002. A graduate of Art Center College of Design, he has worked on numerous AAA titles and film related projects. Mayan has worked in all aspects of character production from R&D, art direction and concept art to creating in game and cinematic models. Some of his work includes several titles in the Medal of Honor series, LOTR: Battle for Middle Earth II, Silent Hill V, GIJOE: RoC, Front Mission: Evolved and Green Lantern: Rise of the Manhunters. He is currently a Senior Artist working at Treyarch on the Call of Duty: Black Ops team since Black Ops II.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
STUDENT INTERVIEWS
The Warlock
The Warlock
Codename: Fatboar
Codename: Fatboar
The Cleric
The Cleric
Rogue Warrior
Rogue Warrior
The Step by Step of Sindriira
The Step by Step of Sindriira
How to Design a Warlock in 8 Weeks
How to Design a Warlock in 8 Weeks
Dark Knight: What It Takes to Level Up Your Skills
Dark Knight: What It Takes to Level Up Your Skills
Rendering the Details
Rendering the Details
Developing the Character You Want
Developing the Character You Want
Changing Your Design
Changing Your Design
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 8th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Design for Film and Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 8th
© 2021 CGMA. All rights reserved. Become a better artist ™