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Character Design for Film and Games

An 8-week course structured like a studio and freelance workflow focusing on character design

Course overview Course overview

Course Overview

Develop what makes a quality character

This course will teach you basic as well as advanced techniques in character creation. Students will explore the essence of a character by developing that character’s attitude and digging deep into what makes the character feel real and grounded. Visual storytelling is key in the video game and cinematic worlds, and students will learn how to portray all aspects of a character in their attire as well as the small details, such as pose, attitude, and flavor. Students will learn how to execute a powerful character from start to finish, with focus on details, lighting, communication, and clarity.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Photoshop (or equivalent), Wacom Tablet (or equivalent)
Skills level:   Intermediate
Prerequisites:   Analytical Figure Drawing, Head Drawing & Construction and Costume Design classes or a strong understanding of human anatomy and gesture

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Working from a character description, students will begin collecting references as well as creating their first page of sketches. To get ready for the later weeks, students will be practicing rendering forms, lighting, and materials.
How to make a legitimate page of sketches for a client, whether on paper or on screen | How to use lighting and basic rendering techniques to create a readable and concise thumbnail image
Students will learn about the process between client and artist and learn how choices will be made about narrowing the selection to one or two sketches. Students will take two of their chosen selections and use the information given about rendering, choosing a light source, and making their sketches believable.
What makes a character have character? Here we will go over the basics of head and face construction, and how the head of the character can adequately describe the mood of the character.
Students will take their chosen characters and begin working on a pose that shows what the character is about, as well as create the base sketch for the final render of their character. They will learn how to add items to their character to tell an adequate story.
Students will learn how to go from a thumbnail sketch to the first pass of a glamour shot of their characters. They will be working on a larger version of their images and implement different materials and facets to the character’s silhouette to make the design adequate for handing to a 3D modeler and refine the character’s face.
Students will keep refining their image and begin implementing the head from previous weeks. They will also work on making the face pretty through polish and attitude.
Students will learn to submit their finals (in color or black & white) to the client. They will add notes and clarify ideas for their client, by neatly attaching reference images, texture swatches, and call-outs.
Instructor

Real heroes don't wear capes they teach

Lectures by Marco Nelor

Marco Nelor is from a small town called Shreveport, Louisiana. After attending college for 2d studio art, he furthered his art education at the Massive Black Safehouse Atelier. Shortly after, he was recruited to Ensemble studios where he worked on his first video game, Halo Wars. Upon closure of Ensemble studios, he fled to Netherrealm studios, where he would work on his dream game, Mortal Kombat. During the weekends, Marco freelances for Magic the Gathering, creating card art, and is an avid foodie and gym goer.

May 14th - July 23rd

Summer TERM Registration

Only

$699

Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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