Students learn how to make stylized, hand-painted 3D art for video games. The course will cover the whole process from concept, model, texture, to completed asset. Students will create a variety of smaller projects, and one larger scene for their portfolio that targets their individual career goals. In the last week, there will be a stylized art test to give students a feel for what it takes to apply for a job on a stylized game! Students will be painting textures in Photoshop and mapping their textures onto 3D assets. Some assets will be provided, but students are encouraged to create their own.
Ashleigh is a prop artist with seven years of experience in the game industry making stylized 3D art. She is currently at Blizzard Entertainment working on the World of Warcraft team, and has worked on five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands. Her expertise is in hand-painting low poly game art, focusing on creating cultures and storytelling through objects--like a virtual set decorator. Ashleigh got her start with a traditional art education—a Bachelor of Fine Arts in Communication Arts (Illustration) from Virginia Commonwealth University—and then moved into game art with a Master of Interactive Technology from The Guildhall at SMU. Now in addition to making WoW she instructs students, does portfolio reviews, and mentors new artists at Blizzard.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
I already knew how to use Photoshop but seeing how Ashleigh did things and having her brushes and seeing her process helped me better understand how to paint. I learned so much about how to properly paint, effective painting processes, and I even feel more confident in my concepting abilities.
I feel more confident with my skills and have learned quite a bit from taking this course.
I learned a lot of new skills such as becoming more efficient in 3DS max, design, color theory, UVing trees, etc.
I improved a lot with designing my own concepts and got a lot faster with painting textures but still maintaining a high quality. Really impressed with the growth I’ve seen in 10 weeks!
Taught me new ways to break down a task and brainstorm my ideas. Helped solidify my methods and create better concepts that read well.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
We can help with admissions questions, portfolio review / course recommendations!