$2K to $4.4K
Prices may vary on elective courses taken
Basic understanding of rigging, modeling, animation and scripting
$47K to $135K
Based on US job data
Foundations & Design Program overview
Understand the role of a Character TD
Think of the rigging department as the "special forces" of the CG pipeline, diligently working their magic behind the scenes using a deep knowledge of 3D tools, anatomy, coding, math and physics. Throw in the fact that strong communication skills are essential in order to be able to bridge the Modeling and Animation Departments--taking the models built by the former and turning them into something that can be efficiently used by the latter--and this is a hugely demanding but uniquely rewarding role. Our in-depth Character TD | Rigging Track takes students step-by-step through the tools and techniques used by animation, visual effects, and video game studios. Working through a series of classes with a strong emphasis on practical work, they will learn how to build rigs for a wide variety of model and character types using the latest industry-standard methods. Advanced techniques for facial work, cloth, simulations, scripting and tool development are all covered, putting those who successfully complete the courses in an ideal position to develop their careers in this highly desirable field.
Enrolling into a CGMA Program is a simple and painless affair. Once you've decided on which program you want to complete, simply register and start taking the classes outlined in your program's block list. That's it! On average, we recommend 1-to-2 courses per term. Additionally, you only pay for the course(s) you take in a given term (so no need to pay for an entire program upfront). And, after completing all the block-courses in a given program, you will be awarded a Program Certificate of Completion. For our tracks you will only be able to recive the individual course certificates of completion.
Rigging artists--also known as rigging technical directors or character TDs--are tasked with building the inter-related series of joints and controllers (the skeleton) that binds to a model and enables it to move, deform, and generally behave in a believable or desired way for the animation team. In addition to body rigging for character models, there may also be facial animation to consider, along with additional rigs or simulation systems for elements such as muscle and skin deformation, cloth, and hair.
Modeling & Texturing
Foundations & Design CURRICULUM
I absolutely loved this course predominantly because of the instructor. Juan is such a pleasure to talk to, and shares the wealth of knowledge he has on the subject very willingly. He definitely goes above and beyond in answering questions and introducing new plugins and scripts.
I thought Juan was a great coach. I had to withdraw from the class on the third week because this is not the route I want to take with my career. Nevertheless, I highly recommend this instructor.
Instructor was very helpful and thorough with feedback.
Juan was awesome! I learned so much in these few short weeks.
Fantastic teacher, I definitely appreciated his prompt feedback and willingness to answer any questions and his positive supportive attitude.
Juan is a great instructor to learn from. He is very understanding and aware of his students skill level. His friendly and calm manner make it easy to follow the course and his encouraging feedback make it easy to stay committed.
The instructor is clearly an incredibly talented professional. Transferring his knowledge to other learners/students/professionals in different disciplines requires improvement.
Best rigging instructor ever
Thank you for the professionalism you have shown at all times and how well you have managed to lead the course. I have learned a lot with all the contents of the program.
Perry is extremely well advanced in the material he covers throughout his course, and very helpful in resolving any student issues via feedback. I highly recommend his course.
The instructor was informative, helpful and open to communication throughout the duration of the course. Cannot recommend enough.
I really appreciate the instructor's attitude in conveying the material and he worked hard to try and teach us advanced approaches and details.
I liked how he kept what little mistakes he made in the videos and showed how he fixed them, it provided substantial amount of insight to the thought process to being a good rigger.
I learned a lot about Maya Rigging Characters for Facial Expressions in this class. The instructor enlightened and motivated students to learn.
I learned exactly what I wanted and more.
The course was excellent and extremely professional. This is one of the best courses I have taken in some time. It is very much University quality.
Jose is such an amazing instructor! He explains things thoroughly so that even a beginner like my self can follow along with success!!!
Jose was very gentle in his critiques and has a vast knowledge on the subject. I also appreciate the fact that he didn't cut his mistakes out from the lectures and showed the debugging process, as it's really important part of rigging.
He was very responsive and definitely encouraged everyone to learn more and search more to have a deep understanding of the topics
Very profesional; I didn't have any questions, that he wouldn't / couldn't answer. Gave his perspective on matters / ways to do things and how he would or had done it before. Gave feedback on demoreel and what would be nice to update & put in there.
He is a great teacher! We know he was busy with his job but even though he had other commitments, he always answered our questions and helped us find solutions.
Michael Spalla / Spring 2017
Nico is a genius! I learned much great info about Maya and rigging in general.
Ilke Alers/ summer 2017
The course was very well structured and offered a wide range of information. As well as a lot of additional info, tips & tricks.
Heather Mann /Spring 2017
- Nico is very good at explaining and giving feedback on how to improve material. Also very encouraging.
This course is meant to help you understand how to use Python with Maya. If you don’t know Python? Don’t worry! This course helps you develop the foundation you’ll need should you want to break into your specific industry (rigging, special effects, lighting, film or gaming, etc.). This course is the best source for learning any programming language I have ever received. If Alex decides to teach a sequel to this course, let me know and sign me up! (Or vice versa.)
Amazing teaching style, completely comprehensive, I have taken a few python courses that were not maya centered but they were always bogged down by niche concepts and not paying enough attention to the core of python as a whole. I learned a lot and that is thanks to you!
Very professional and efficient. Great explanation of topics.
I did not know anything about coding before taking this class. I took this class hoping to gain some understanding of python. I never expected that after this class I would have the knowledge to create my own scripts and Maya UI’s! I'm super happy I took this class!!!
Tim Coleman is the best instructor I had so far at CGMA. Actually he is something more than just an instructor. He is a mentor.
Tim is easily the best online instructor I've had. Maybe even the best teacher I've ever had. He is knowledgeable, patient, thorough in his explanations and takes an interest in the students.
Tim is an amazing teacher, and I’m so glad I took this class. He does a fantastic job of explaining Python, which is something I’ve struggled with in the past.
Extremely quick and thoughtful in his responses to forum and QA questions. Almost invariably going beyond the scope of each question to give further insight.
Kyle is an amazing teacher and the course has really increased my confidence in body mechanics particularly, and character animation in general. I struggled with body mechanics a lot before this course and I was on the verge of giving up. Now I feel a renewed love for the art of animation and I am poised to continue to pursue my dream of becoming a professional animator. I am very happy with the course and with Kyle’s mastery, dedication and attentiveness as a teacher and animator.
Great instructor who has in-depth knowledge on animation. He was always willing to help and gave good, honest feedback about the work I produced.
Excellent instructor. Clearly knows the content and provides fantastic critiques on a timely basis. This was a great experience.
Kyle did an amazing job. He's enthusiastic, has a lot of knowledge and he knows how to teach in a pleasant and efficient way.
Kyle is an awesome instructor and he shared a lot of useful information especially in his Q&As. I wish could of spent more time on the class.
"Awesome job! Kyle is by far one of the most articulate and fun teachers to learn from. His experience and passion shine through our sessions and it was a real privilege to have taken his course. "
I've looked forward to each Q&A and critique as Kyle is such a amazing instructor and very enthusiastic! I've learned so much and have had a lot of fun during this class!!!
Michael is a very efficient and energetic instructor, which I love because the course material can become so much more dense. I feel like I got to learn a lot in a very short amount of time because of that.
Michael is an excellent teacher. I can't believe how much I learned during this course. I would definitely take any course he teaches in the future.
He is extremely knowledgeable and very generous in how he shares what he knows with the class.
Excellent. Seems really into the material and in helping the students with their particular problems.
One of the greatest teachers I ever had. Always had more to teach and show while doing so in a way that was quick to grasp. I did not expect my comfort in Zbrush to scale so fast in several weeks.
He taught students how to USE the ENTIRETY of Zbrush in 6 weeks! The reason I could never get into Zbrush, was that no instructor I found, ever, used or explained all the tools in Zbrush. I can’t believe I'm box modelling with Zbrush now, I mean, WOW. This is a skill I know very few Zbrush users have, because very few artists know how to use it. Thanks to Michael I do. No more need to import box modelling from other programs like Maya, or Blender. I can do it in Zbrush!
His performance while teaching and explaining the course content was outstanding, pretty happy with it
He did a great job of showing us all the possibilities that exist from different workflows to different artists and really set us on a path for success following the courses conclusion.
Awesome teacher—I would take other classes taught by David without giving it second thought. Very knowledgeable and friendly, assignments are paced very well, lots of great info that is useful with real applications.
David Mooy speaks in a relaxed manner and doesn't sound rushed, which is a big plus for students who are not native English speakers.
He was great and very helpful!
David presented the material in a very easy to understand way and the course itself was definitely a good kickstart into learning the basics of Maya.
Mr. David Mooy, is a great instructor. Really shows that he loves teaching, and can teach effectively.
David is really a great teacher, one of the best I've ever had
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