Originally from Sao Paulo, Brazil, Daniel is a dropout architect student who moved to Canada to pursue a career in games.
Now living in Vancouver, Canada, he is a Senior 3D Character Artist with over 7 years of experience creating both highly stylized and high fidelity characters, and quite a few things in between. Most recently has been working at Unbroken Studios, a LA based game studio, on a exciting unannounced game title.
[Daniel] did not miss a single detail from all my submissions, and helped me improve my eye for detail, PBR workflow, among other things. The way he communicates and explains the reasons why is really really good, I never once felt that I was being critiqued it was more like a conversation on how I can improve, and what to focus on and why.