Senior Lighting Artist
Adriano Grasso is a Senior Lighting Artist with over 6 years of professional experience in the game industry. He has worked at several studios, including Behaviour Interactive, MoGi Group, and Intergalactic Agency. Currently, Adriano is working at Ubisoft Toronto, where he is responsible for creating and implementing high-quality lighting solutions for AAA games currently in the Far Cry franchise. Throughout his career, Adriano has gained expertise in a range of lighting software, including Unreal Engine, Dunia & Snowdrop, and has contributed to the development of numerous successful titles.