Senior Environment Artist
Anthony Vaccaro is currently an environment artist working at Naughty Dog in Southern California. He started his career at Bungie working on Halo Reach after graduating and obtaining his bachelor degree in Video Game Art & Design. After leaving Bungie he joined the team at Naughty Dog where he has been for the last 7 years working on critically acclaimed titles such as: Uncharted 3: Drakes Deception, The Last of Us, Uncharted 4: A Thief’s End and most recently, Uncharted: Lost Legacy. While at Naughty Dog Anthony has specialized in creating the largest and most open organic levels from the ground up done by the studio.
Excellent instructor. It was great to have someone like Anthony sharing his knowledge with us.
Anthony Vaccaro was great and really seemed to care about my work during the feedback videos. He showed great interest and knowledge during the Q&A’s as well, and answered every questions asked during so, as well as answered every question posted via forum throughout each week.
I loved the overall feedback and this course, it was clear and honest. And gave me a different way of creating creating an environment. He could easily see where I need to improve my assets and explained it very well.
Anthony is really knowledgeable and great at explaining technical things in a way artists can understand.
I already had intermediate skills for designing the environment, but Anthony took everything to the whole new advanced level of world building and helped me a lot to learn different steps of the environment design and how to prepare the assets and landscape to get the result that I want. His experience is priceless and I am so happy that I invested in this class and I feel more confident to pick whatever idea or concept that I want and turn it into the portfolio piece that I want.