Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.
Pete Zoppi has a wealth of wide ranging experience and is an extremely good tutor able to break down complex subjects into an easily digestible form.
Pete is the best teacher I’ve ever had. I learned a lot in the Q&A sessions and his weekly feedback was very useful. There were things I’ve never done before this class, moments of frustration that I was able to solve thanks to his advice.
Pete is a very kind, intelligent teacher with immeasurable artistic talent and ability. He always responded to my emails with kind, helpful answers and feedback.
Pete is an amazing artist with a lot of knowledge, he has the ability to share it in a very clear way.
Great class and teacher. I like how the class hits realism and stylized aesthetics and touches on other topics like expressions with blendshapes. The workflow and analysis of the human head was eye-opening and really helped me improve my work where I was previously hitting a wall. This class was a great experience.
Just a great instructor. Learned a ton, again.
Pete is an awesome instructor and really pushes you to improve your skill set. Answered questions immediately in the Q&A sessions and really cares about individual progress!
Pete is a fantastic instructor and is always on top of his students questions and request. Would definitely recommend this course to anyone that has a good experience with 3D Characters and wants to take their skills to an expert level.
It’s been the best character class I’ve taken and I’ve taken many. Knows the material very well and sets the bar high which helps with my improvement.