Senior Lighting Artist
As an architect, she was always intrigued by the relation between light and space. She decided to improve her 3d skills and learn about real-time rendering. Video games and Unreal Engine gave her the tools to develop her career and supplement her profile and skills. Once she started working on art for video games she, immediately, fell in love with lighting and the immense influence light has on a scene. Constantly on the lookout for new tools and techniques, she is eager to explore what the future holds for lighting art. Previously, she worked as a lighting artist at Ubisoft, being part of the production of AAA games working on titles such as :The Division 2" and "Assassin's Creed: Valhalla." Nowadays she is a Senior Lighting artist with Shapfarm.