Material Prop Artist
Hugh is currently working as a Material Prop Artist at Sanzaru Games a Facebook/Oculus VR Studio in the California Bay Area, USA. He has worked on numerous environments on various AAA productions and projects for over 5-years. He’s worked on titles such as Infinity Ward’s Call of Duty Infinite Warfare and two VR titles for Sanzaru Games; Marvel: Powers United and Asgard’s Wrath. His work has been featured on the 80.lv homepage & Polycount.
I became a lot more confident and fluent with the material editor in unreal. The fundamentals were made clear to me and I’m glad I took the course. Hugh was very helpful and responsive to questions.
By answering my questions mostly. ^^ Also, since Hugh have experience in the field, he can say why he’s doing something, good practices, gotchas, ect. It was also an amazing introduction to PBR.
My knowledge definately improved after this course in material and shading part. I really liked the way Hugh explain every material nodes process.
I know much more about shaders than before. I am not afraid of making one like I was before. He (Hugh) is a great professional.