Shane Canning is a veteran Level Designer and has been working in the game industry for 14 years. He spent the first part of his career at Disney Interactive where he had the opportunity to help create Disney Infinity among other games like Toy Story 3 and Cars 2. Later, Shane got to work on Marvel’s Spider-Man after joining Insomniac Games as well as Ratchet and Clank: Rift Apart. He is known for his exciting layouts and set pieces. After making the jump to Japan, a couple years at Square Enix, Shane has recently joined Ikumi Nakamura’s new studio UNSEEN and is helping build their new IP.