Animator
I took an interest in animation during my middle school days when I first dabbled into 2D animation, falling in love with the craft and making tons of 2D work. Until then in Highschool, I dove into programs such as Maya, Unreal Development Kit, and Editing software. Eventually, I was given the opportunity to leave Venezuela and study Computer Animation in the US. During that time, I met my mentors whom I still keep close/work together with today, as well as improving heavily on my craft. Thanks to those mentors, I was given my first opportunity to work on professional VFX projects, games, and even Japanese commercials/animated shows.
It all began to get serious when I jumped into a VFX startup alongside a team of ILM veterans and Industry professionals from around the world.
After this experience, I got my first official AAA gig to work as a previz artist and Animator in Frame Machine where I worked mainly on Mortal Kombat 11 and a couple of other game/film projects. From there, I moved on to Halon Entertainment where I worked on a VFX film and game trailers, immediately after I was hired by Naughty Dog to work on The Last of Us Part 2. I frequently jump back to startups and try out new things while doing Freelance animation on the side, and now I wish to share some of the knowledge and experiences I learned along the way with up and coming 3D animators and even learn new things from doing so.