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Jose Antonio Martin Martin

Character TD / Rigger

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Jose Antonio Martin Martin is a software engineer from Spain who has been working as a character TD / rigger in the VFX industry for the last 8+ years. He has worked for studios such as Framestore, MPC, DNEG and is currently working at ILM. During his career he has worked on many blockbuster projects including Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, and Venom.

Testimonials

Jose is such an amazing instructor! He explains things thoroughly so that even a beginner like my self can follow along with success!!!

Sawyer

The Instructor was extremely patient and supportive. He is obviously highly qualified.

Daniel

Very professional; I didn’t have any questions, that he wouldn’t / couldn’t answer. Gave his perspective on matters / ways to do things and how he would or had done it before. Gave feedback on demo reel and what would be nice to update & put in there.

Anders

He was very responsive and definitely encouraged everyone to learn more and search more to have a deep understanding of the topics.

Mert

Jose was very gentle in his critiques and has a vast knowledge on the subject. I also appreciate the fact that he didn’t cut his mistakes out from the lectures and showed the debugging process, as it’s really important part of rigging.

Elina