Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

 2021 | Fall Registration is now Open. Enroll Today!

+1-800-959-0316
Stylized Character Arts for Games

An 8-week course on creating 3D characters with hand-painted textures

right_now = 1631859091|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631859091 < 1627257600|Jul 26, 2021
one_class_open = false
show_reg_opensin = false
right_now = 1631859091|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631859091 < 1627257600|Jul 26, 2021
one_class_open = false
one_class_open = false
Course Categories
right_now = 1631859091|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
Zbrush, Substance Painter, 3DCoat, Marmoset Toolbag and a 3d modeling package of choice ( maya, max, modo, etc etc )
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong foundation in digital painting, moderate knowledge of Zbrush/Photoshop and Maya/Modo/3DMax/blender, basic knowledge of Substance Painter/ 3D Coat and Toolbag.
Course Format:
Standard
Duration:
8 weeks
Materials:
Zbrush, Substance Painter, 3DCoat, Marmoset Toolbag and a 3d modeling package of choice ( maya, max, modo, etc etc )
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong foundation in digital painting, moderate knowledge of Zbrush/Photoshop and Maya/Modo/3DMax/blender, basic knowledge of Substance Painter/ 3D Coat and Toolbag.
Course Format:
Standard
Duration:
8 weeks
Materials:
Zbrush, Substance Painter, 3DCoat, Marmoset Toolbag and a 3d modeling package of choice ( maya, max, modo, etc etc )
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong foundation in digital painting, moderate knowledge of Zbrush/Photoshop and Maya/Modo/3DMax/blender, basic knowledge of Substance Painter/ 3D Coat and Toolbag.
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction/ Course Overview/ Zbrush Blockout

Review Course Syllabus | Discuss workflow overview using Zbrush, Substance Painter,3DCoat,Photoshop | Review production requirements (naming conventions, file size, format, etc.) | Priciples of good stylized modeling ( silhouette, exaggeration ) *Blockout Modeling using Zmodeler, Dynamic Subdivison, Crease Edge, Dynamesh

Week 2 | Zbrush Secondary Pass/ Polish

Cleanup shapes from blockout pass | Secondary Shapes using Zmodeler and Dynamic Subd; Crease Edge for clean shapes | Secondary Shapes using Dynamesh/Zremesh  | Detail work and exporting to toolbag

Week 3 | Lowpoly Retopologize and UVcreation/baking

Export highpoly model for Retopologization | Principles of good topology | UV generation and proper usage of 0-1 UV space | Seperate UV and materials for special material types ( transparency etc etc ) | Using Toolbag for baking and fixing bake errors

Week 4 | Handpainting basics and theory

Overview of prop models and the material types they represent | Material type descriptions and properties | Greyscale Value range layer stack and 3d coat texturing | Gradient application in Substance Painter and finalizing in 3dCoat,Photoshop | Material and texture application in Toolbag

Week 5 | Greyscale Texture Pass 1

Overview of Substance Painter greyscale stack | Texture Export for 3dCoat | Texturing workflow and philosophy | Light/Shadow and Value Ranges | Material types and reflection

Week 6 | Greyscale Texture Pass 2

Continued Refinement of greyscale | Texture Export and reimport to Substance Painter | Levels Adjustment and correction | Applying color gradients to greyscale in Painter | Exporting color diffuse back to 3dCoat

Week 7 | Color Texture Pass

Color pass texturing in 3dCoat,Photoshop | Shape and Value Cleanup | Special Material Types texturing

Week 8 | Final Polish and Posing for Render

Final Model and Texture | Model and texture polish and tweaks | Camera setup in Toolbag | Color Correction and Rendering Presentation | Turntables and Model Viewer Scene

Stylized Character Arts for Games
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Weston Reid is currently the Lead Character Artist for an unannounced project at Blizzard Entertainment. He has over 14 years of professional experience in videogame development. In those years he's worked on many types of games, with various art styles to match. That range of experience has helped mold him into the artist and game developer he is today.

As a lead character artist over the last 6 years, he's learned and experienced much about what studios look for in character art. Now he wants to share some of that with you. His passion for stylized art focuses on core art principles like shape language, silhouette, value range, and color theory. His students will leverage workflows inside of Zbrush, Substance Painter, 3DCoat and more to maximize quality and efficiency. When not making art, he loves to hike, take road trips with the top down, barbeque some grub, and play videogames

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Stylized Character Arts for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

© 2021 CGMA. All rights reserved. Become a better artist ™