In this course students will learn how to model and texture a stylized, hand-painted model from Weston Reid, a Lead Character artist at Blizzard Entertainment. Over 8 weeks students will learn the principles and workflows to model and texture a bust using Zbrush, Substance Painter, 3DCoat, Photoshop, and Marmoset Toolbag. Topics covered include dynamic subdivision, Zmodeler, Substance Painter greyscale generation, 3DCoat and photoshop painting, and rendering/ presentation in Toolbag. Students will learn about shape and silhouette, value range, and color theory among other principles. The course will also cover how to use a combination of zmodeler/dynamic subdivision with dynamesh/z-remesh workflows to make a clean stylized model. Students will learn how to interpret stylized concepts into 3D and how to problem-solve/improve areas in 3D; how to utilize bake maps to expedite the texturing process; and how to hand paint texture and the concepts of value, gradients, color theory, and light. Finished work will be a stylized bust from concept in both Zbrush and as a low-poly game art model using a flat unlit texture.
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Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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