In this course, students will learn how to model and texture a stylized, handpainted model from Weston Reid, a Lead Character artist at Blizzard Entertainment. Over 8 weeks students will learn the principles and workflows to model and texture a bust using Zbrush, Substance Painter, 3DCoat, Photoshop, and Marmoset Toolbag. Topics covered include dynamic subdivision, Zmodeler, Substance Painter greyscale generation, 3DCoat and photoshop painting, and rendering/ presentation in Toolbag. Student will learn about shape and silhouette, value range, and color theory among other principles. The course will also cover how to use a combination of zmodeler/dyanmic subdivision with dynamesh/zremesh workflows to make a clean stylized model. Students will learn how to interpret stylized concepts into 3D and how to problem/improve areas in 3D; how to utlize bake maps to expedite the texturing process; and how to handpaint texture and the concepts of value, gradients, color theory, and light. Finished work will be a stylized bust from concept in both Zbrush and as a lowpoly game art model using a flat unlit texture.
Weston Reid is currently the Lead Character Artist for an unannounced project at Blizzard Entertainment. He has over 14 years of professional experience in videogame development. In those years he's worked on many types of games, with various art styles to match. That range of experience has helped mold him into the artist and game developer he is today.
As a lead character artist over the last 6 years, he's learned and experienced much about what studios look for in character art. Now he wants to share some of that with you. His passion for stylized art focuses on core art principles like shape language, silhouette, value range, and color theory. His students will leverage workflows inside of Zbrush, Substance Painter, 3DCoat and more to maximize quality and efficiency. When not making art, he loves to hike, take road trips with the top down, barbeque some grub, and play videogames
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