Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

 2021 | Fall Registration is now Open. Enroll Today!

+1-800-959-0316
Procedural Environments in Houdini

A 6-week course focused on proceduralism can be used to create realistic, custom environments

right_now = 1631864257|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631864257 < 1627257600|Jul 26, 2021
one_class_open = false
show_reg_opensin = false
right_now = 1631864257|Sep 17, 2021 > reg_show_time = 1626912000|Jul 22, 2021 && right_now = 1631864257 < 1627257600|Jul 26, 2021
one_class_open = false
one_class_open = false
Course Categories
right_now = 1631864257|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
6 weeks
Materials:
Houdini (18.0)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong understanding of Houdini. Course prerequisites: Procedural Modeling for Production in Houdini
Course Format:
Standard
Duration:
6 weeks
Materials:
Houdini (18.0)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong understanding of Houdini. Course prerequisites: Procedural Modeling for Production in Houdini
Course Format:
Standard
Duration:
6 weeks
Materials:
Houdini (18.0)
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Strong understanding of Houdini. Course prerequisites: Procedural Modeling for Production in Houdini
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Creating the Groundplane
  • Learn how to create a terrain for populating a procedural environment
  • Explore height fields and their benefits 
  • Learn procedural and hand-sculpting methods for crafting the terrain
  • Create rocky cliffside
  • Create background mountains
Week 2 | Populating the Forests
  • Using provided models, learn instancing techniques for building believable forests and populating vegetation
  • Learn techniques for building growth rulesets for vegetation, such as:
    • Defining scale and species by altitude
    • Using noise patterns to create growth patterns
    • Limiting vegetation to only grow in certain types of biomes or near other plants
    • Populating based on shade-loving or sun-loving
    • And more
  • Set up level-of-detail rules to swap out different resolutions of assets based on distance from camera
Week 3 | Building the Village
  • Explore methods to build a procedural town on the cliffside
  • Create a simple hut, and learn how to create variations
  • Procedurally distribute the buildings throughout the town
  • Create a procedural fence around the town
Week 4 | Grass & Groundcover
  • Learn techniques to build photo-realistic grass with high levels of artistic control
  • Explore methods for procedural distribution of grass
  • Create controls for manually painting maps to control the density and height of the grass
  • Leverage instancing to distribute ground cover assets such as flowers, bushes, and ferns
  • Use growth patterns to procedurally distribute the assets and control their density, scale, and orientation
Week 5 | Ivy & Moss
  • Create procedural systems for ivy and moss growth
  • Create alternate systems for hand-placed ivy and moss for hero shots
  • Learn how procedural environment generation varies when approached for a hero-modeling vs background-modeling perspective.
Week 6 | Finishing Touches
  • Bring all of the elements together
  • Apply simple shaders to the procedurally generated assets
  • Make sure it’s efficient for rendering
Procedural Environments in Houdini
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Sean is a VES Nominated Procedural Environments Artist currently working at Blue Sky Studios. He has worked on over 25 movies and television shows, with some of his more recent credits including Shazam!, Ad Astra, and Spies and Disguise. His experience ranges from animation studios to vfx houses, and he has worked as both an FX Artist and Environment Artist, both with a focus on Houdini. He studied Visual Effects at Savannah College of Art and Design.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Procedural Environments in Houdini
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

© 2021 CGMA. All rights reserved. Become a better artist ™