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 2022 | Two Weeks left for Summer Registration. Enroll Today

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Intro to Unreal 5

A 6-week course in which students are introduced to the Unreal Engine; from zero experience to power user, students will gain a solid understanding of the fundamental basics of the Unreal Editor.

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Course Categories
right_now = 1656673644|Jul 1, 2022 && countdown_end_date = Jul 11, 2022
Course Format:
Standard
Duration:
6 weeks
Materials:
Unreal Engine 5 | Maya preferred (3DS Max, Blender ok), Substance Painter | Optional - Rizom UVs, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic Maya, modeling, and Substance / texturing experience | Course Prereq: Intro to Maya, Substance Basics, and Intro to Production Modeling
Course Format:
Standard
Duration:
6 weeks
Materials:
Unreal Engine 5 | Maya preferred (3DS Max, Blender ok), Substance Painter | Optional - Rizom UVs, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic Maya, modeling, and Substance / texturing experience | Course Prereq: Intro to Maya, Substance Basics, and Intro to Production Modeling
Course Format:
Standard
Duration:
6 weeks
Materials:
Unreal Engine 5 | Maya preferred (3DS Max, Blender ok), Substance Painter | Optional - Rizom UVs, Marmoset Toolbag
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic Maya, modeling, and Substance / texturing experience | Course Prereq: Intro to Maya, Substance Basics, and Intro to Production Modeling
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | The Unreal Interface

Navigation | Viewport Configuration | Project Structure | Project Management | Naming Conventions | Blockout | Reference Gathering

Week 2 | Nanite and Assets Import

Preparing Meshes for Unreal | Importing Meshes into Unreal | Nanite Construction | Texture Density | Basic Level Setup

Week 3 | Creating a Nanite Asset and Baking

Nanite Creation | Nanite Optimization | UVing | Baking | Complex and Simple Nanite Assets

Week 4 | Nanite Painter Setup and Unreal Materials

Channel Packed Textures | Nanite Painter Setup | Master Materials and Instances | Baking

Week 5 | Lumen, Lighting, and Materials

Lighting Setup | Lightmaps | Lumen | Material Functions and Switches | Baking Lighting | Viewmodes

Week 6 | Scene Setup

Cameras | Post Processing | Scene lighting | Reflections | Collisions | High-Res Renders | Finalize and polish

Intro to Unreal 5
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Clinton is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the Gears of War franchise. He has also previously work an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine.

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SUMMER TERM REGISTRATION
May 2, 2022 - Jul 11, 2022
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$599
COURSE BEGINS
July 12th

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Even though our courses are the most affordable for the quality of education.

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Louise

It helped a lot. I learned three new tools including Substance Painter, which was really helpful in my job. I learned things about Unreal that I will be able to use in the future.

Mitch

It helped me a lot to get more comfortable in Unreal, I started with my own game before the course already. But now I feel very confident to continue with the game and don’t need to worry that I get stuck at some point.

Dave

Great teacher. Really solid directions and explanations around ‘why’ you use the tools your doing as opposed to just outlining general best practices.

Kat

At the end of the course, I feel that I understand the basics and can have some confidence moving onwards in learning — Clinton is excellent at explaining answers from a wide range of questions; from very intricate and complex as well as for someone brand new.

Chang Jeong

Clinton was so generous in giving everyone constructive criticism and every comment he’s made improved my work.

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

Lifetime Access

Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Intro to Unreal 5
BENEFITS

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