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 2022 | Summer Registration Open. Enroll Today

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Advanced Stylized Character Art for Games Mentorship

A 10-week course focused on creating a full character from scratch using Zbrush, Maya, Substance Painter, and Unreal 5.

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right_now = 1652753427 * May 17, 2022 reg_start_time = 1651449600 * May 2, 2022 cutoff_1 = 1644192000 * Feb 7, 2022
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush, Maya, Marmoset Toolbag, Substance Painter, Unreal Engine 5
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week (90 minute Q&A)
Prerequisites:
Moderate knowledge of Zbrush. Moderate Knowledge of Retopology for Games. Moderate Knowledge of Substance Painter and PBR workflows. Basic Knowledge of rigging and animation. Basic knowledge of Unreal Engine. Recommend course pre-req: Stylized Character Arts for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush, Maya, Marmoset Toolbag, Substance Painter, Unreal Engine 5
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week (90 minute Q&A)
Prerequisites:
Moderate knowledge of Zbrush. Moderate Knowledge of Retopology for Games. Moderate Knowledge of Substance Painter and PBR workflows. Basic Knowledge of rigging and animation. Basic knowledge of Unreal Engine. Recommend course pre-req: Stylized Character Arts for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush, Maya, Marmoset Toolbag, Substance Painter, Unreal Engine 5
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week (90 minute Q&A)
Prerequisites:
Moderate knowledge of Zbrush. Moderate Knowledge of Retopology for Games. Moderate Knowledge of Substance Painter and PBR workflows. Basic Knowledge of rigging and animation. Basic knowledge of Unreal Engine. Recommend course pre-req: Stylized Character Arts for Games
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction/ Zbrush Blockout

Get familiar with each other | Review class outline | Concept Review and analysis | First pass blockout of model in Zbrush (Dynamesh and Zmodeler workflow).

Week 2 | Zbrush Second Pass

Further modeling of character | All base shapes and proportions are accounted for | Silhoutte readability matching concept | Secondary shapes and sculpting.

Week 3 | Zbrush Final Pass

Final modeling of highpoly in Zbrush | Model matches concept in Neutral Pose | All secondary and tertiary shapes are accounted for | Model and sculpting is polished and ready for retopology.

Week 4 | Retopology

The entire week is dedicated to retopology of the highpoly | Review principles of good topology for games | Address problem areas and things to consider when modeling for rigging/animation | Final lowpoly model is complete and ready for UVs/ Bakes

Week 5 | UV Creation/ Texture Baking/ Substance Painter Setup

UV creation for lowpoly model | Explainer on smoothing groups and tangents for normal maps | Model setup and baking in Marmoset Toolbag | Lowpoly model and bakes/ Scene setup in Substance Painter

Week 6 | Substance Painter Texturing Blockout

Texture Blockout in Painter | Explainer on setting up texture sets and export setting to Marmoset Toolbag or Unreal | Model and texture export to Marmoset Toolbag or Unreal Engine | Base project, material creation and scene setup in Marmoset Toolbag or Unreal Editor

Week 7 | Substance Painter Texturing Second Pass

Texture and Material Second Pass in Substance Painter and Marmoset Toolbag or Unreal | Material refinement in Marmoset Toolbag or  Unreal | First pass lighting, camera, post-process in Marmoset Toolbag or Unreal

Week 8 | Substance Painter Final Pass

Final Texture and Materials in Substance Painter and Marmoset Toolbag or Unreal | Second pass lighting, camera, post-process in Marmoset Toolbag or Unreal

Week 9 | Polish and Optional MGear Rigging and Idle Animation

Review making a simple rig for idle animation using MGear | Weight Painting in Maya | Simple Idle animation and export to Marmoset Toolbag or Unreal.

Week 10 | Final Polish

Final Model, Textures, Materials, Lighting, and Post-Process | Final Renders from Marmoset Toolbag or Unreal Editor | Render shots and comps for Portfolio/Social Media

Advanced Stylized Character Art for Games Mentorship
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Weston Reid is currently the Lead Character Artist for Moonshot Games. He has over 14 years of professional experience in videogame development. In those years he's worked on many types of games, with various art styles to match. That range of experience has helped mold him into the artist and game developer he is today.

As a lead character artist over the last 6 years, he's learned and experienced much about what studios look for in character art. Now he wants to share some of that with you. His passion for stylized art focuses on core art principles like shape language, silhouette, value range, and color theory. His students will leverage workflows inside of Zbrush, Substance Painter, 3DCoat and more to maximize quality and efficiency. When not making art, he loves to hike, take road trips with the top down, barbeque some grub, and play videogames

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SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$998
COURSE BEGINS
July 9th

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Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

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Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

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Learn anywhere, anytime, and at your own pace with our online courses.

Advanced Stylized Character Art for Games Mentorship
BENEFITS

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SUMMER TERM REGISTRATION
May 2, 2022 - Jul 18, 2022
ONLY
$998
COURSE BEGINS
July 9th
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