EP&D

Environment Painting & Design

An 8-week course focused on creating stronger environment paintings based on a narrative of the student's choice

Course overview Course overview

Course Overview

Create strong environment paintings

In this course, students will be going a bit further in what makes a good environment painting, from values, lighting and design to composition and colors. This class is an extension of the Environment Concept Design class. The goal here is to go more into the intricacies of environment painting and design specifically for the video game and feature film genres. A longer-term project will include design tasks as exteriors, interiors, establishing shots, and design call outs.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once a week
Materials:   Photoshop (any), Wacom tablet or equivalent
Skills level:   Advanced
Prerequisites:   Environment Design 1, Perspective, Environment Sketching for Production

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Introduction of the class | Importance of drawing, values, vs colors | What is a value? (Value scale, Values vs colors, Value relativity, describing form) | Show hi-key paintings and low key (show on value scale) | Show concept with few details but great values (Nathan Fowkes) | Value design (master paintings example) | Demo 1: value design study of master's painting | Demo 2: Paint (from a photo or painting) mid tones first, then extremes
Classical rules of composition (theory) | Presentation of books | Master painting composition studies | Adding drama with cropping | Play with camera angle | Positive and negative shapes | Strong lines | Notion of contrast (shape, value, size etc) | Overlapping and tangents | Object/shape repetition in space | Demo 1: how to find interesting compositions with happy accidents | Demo 2: Research of composition with simple sketches (few values)
Presentation of my book "Art fundamentals" | Vocabulary of lighting | Value relationships in ambient light vs angle of the plane | Demo: Painting light on simple buildings with different lights and moods
Color wheel | Vocabulary | Harmony | Warm/Cool | Local color vs color of the light source | Demo master copy | Demo 2: paint simple building with light+color
Demos of doing different coloring techniques | Color corrections over B&W values | Glazing over B&W | Separate lights/middle-tones/darks and adding separate colors | Painting from a color reference
Introduction about what the differences are from interior and an exterior shot | Demo: Painting an interior shot with at least 3 different light sources
What are edges in paintings? | The four different type of edges | Show examples in master paintings | Edges in shadows | Edges for shadow form vs edges for cast shadows | Demo with sketch having only big hard-edged shapes and showing the different variations of edges.
Checklist (correct painting in the same time) | Demo: Blow up small part for details | Vary color temperatures and values for any plane | Add precision in form | Work on edges | Mid-tones | Adding Textures | Add Vignetting; overall sharpening
Instructor

Taking your skills to the next level

Lectures by Gilles Beloeil

Gilles has been a Senior Concept Artist at Ubisoft Montreal since 2007. He has spent most of his time working on the Assassin's Creed games since 2008. Gilles also has work published in books such as "Digital Art Masters" (vol.7, 8, 9) and is a co-author of the book "Art Fundamentals" (3D Total).

COURSE BEGINS

January 25th!

August 6th - October 22nd

fall TERM Registration

Only

$699

COURSE BEGINS

January 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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