Course overview Course overview
Create strong environment paintings
In this course, students will be going a bit further in what makes a good environment painting, from values, lighting and design to composition and colors. This class is an extension of the Environment Concept Design class. The goal here is to go more into the intricacies of environment painting and design specifically for the video game and feature film genres. A longer-term project will include design tasks as exteriors, interiors, establishing shots, and design call outs.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Gilles Beloeil
Gilles has been a Senior Concept Artist at Ubisoft Montreal since 2007. He has spent most of his time working on the Assassin's Creed games since 2008. Gilles also has work published in books such as "Digital Art Masters" (vol.7, 8, 9) and is a co-author of the book "Art Fundamentals" (3D Total).
Environment Painting & Design Student gallery
August 6th - October 22nd
fall TERM Registration
Henri Woon-Am / Spring 2018
Gilles provides very clear and helpful feedbacks, directly pointing out how and why your work should be changed, and how your art would be overall improved in the end. His expertise in environment painting, coupled with his professional but also laid-back behavior, makes the Q&As really enjoyable and informative.
Chris Lindstrom / Winter 2017
Great instructor, provided lots of useful and clear feedback on assignments and very informative q&a's.
Peter Millar / Winter 2017
Gilles was very professional and free with his knowledge.
Anna Orlova / Spring 2017
Gilles is a wonderful instructor and artist.
Allan Boulogne / Spring 2018
Gilles was a fantastic instructor and I'm really glad i got to have him as a mentor. 10/10! He cares about the students, answered every question to the best of his ability at each q&a. Awesome guy.
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