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Environment Concept Design

An 8-week course utilizing industry techniques for developing environments for games, film, and more

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right_now = 1631912837 * Sep 17, 2021 reg_start_time = 1627257600 * Jul 26, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1631912837|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
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The more you know, the better.

Week 1 | visual communication principles

To get started we will review how to use the most important viscom principles such as composition, depth & scale, proportion and perspective to create interesting focal points and bring our environments to life.

Week 2 | ideation 1: design principles & sketching

What makes a unique environment design? By using entertainment design principles and mixing keywords we will learn how to come up with interesting concepts and sketch them out using various drawing methods.

Week 3 | ideation 2: composition & staging

Painting in values, this week will cover the use of archetypical lighting scenarios such as direct-, ambient- and artificial lighting to stage our ideas in the best possible way.

Week 4 | color & mood

Color is closely related to value. Building on the previous week we will learn how to use color in addition to lighting to create mood, enhance the storytelling and spice up the visual design of our images.

Week 5 | 3D part 1: the blockout

3D is a vital part of the game-production pipline. After creating a simple blockout of our idea in 3D, we will start to model props to populate our scene with. Afterwards we will draw and paint over the renders to establish a final direction . This week we will start the final project.

Week 6 | 3D part 2: the concept

Building on the work of the previous weeks we will start to refine our 3D-environment. Subsequent texturing and lighting will inform the final render of our composition before we start to paint over in photoshop.

Week 7 | painting & photobashing techniques

This week will cover different techniques to bring our images to the next level by painting over the 3D-renders in photoshop. Using photos and brushes artistically, we will learn how to create a detailed and cohesive looking concept image.

Week 8 | creating a valuable portfolio & final review

Theres a big difference between student and professional portfolios. In this last week we will learn how we as artists can make our images valuable to clients and how to present them accordingly. By revisiting principles from past weeks we will strengthen our final concept image and students will get their final review.

Environment Concept Design
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Simeon Schaffner
Jonathan Hoekstra

Simeon is a concept artist and illustrator based in Switzerland. Specializing in environment-design, he has worked on games such as The Last of Us: Part 2, Uncharted: The Lost Legacy, the Call of Duty series as well as various tv-series and indie-games alike. With the goal of making useful images for any given project, his distinctive approach to art and design allows him to craft locations that feel rich and alive while at the same time deliver thoughtful designs to the client. Aside from work Simeon can always be found sketching and painting outdoors with friends, combining his passion for nature and visual communication.

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Jon Hoekstra is a Matte Painter, Concept Artist, and Visual Development Artist who has worked for companies such as Paramount Pictures, Warner Bros, eclipse, and Walt Disney Imagineering. He has previously taught at Art Center College of Design, from which he received his BA in Illustration - Entertainment Arts in 2013.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 3rd

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What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Environment Concept Design
BENEFITS

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 3rd
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