This course will guide students through the creation of compelling and thoughtful environment designs for the entertainment industry. From visual ideas and storytelling to gameplay aspects, we will look at how we can create the most entertainment value in our designs and how to use the fundamental knowledge of composition, color and lighting to bring these ideas to life. The class will follow an industry standard workflow to come up with unique environment concepts. The main focus will be on ideation-sketching, creating thumbnails and final illustrations. Besides 2D-techniques we will also be using 3D (Blender) to elevate our designs before we finish them in photoshop. By encompassing the skills of contemporary concept art, this class will give students the confidence to tackle any assignments that will be thrown at them in a professional work environment. The course focuses on industry-relevant techniques to help students get ideas from their brains to the page, layer storytelling into their artwork, and ultimately create images for their portfolios.
NOTE: Although the course will cover introductory aswell as some advanced techniques in 3D (Blender), the use of it is optional but highly encouraged.
Simeon is a concept artist and illustrator based in Switzerland. Specializing in environment-design, he has worked on games such as The Last of Us: Part 2, Uncharted: The Lost Legacy, the Call of Duty series as well as various tv-series and indie-games alike. With the goal of making useful images for any given project, his distinctive approach to art and design allows him to craft locations that feel rich and alive while at the same time deliver thoughtful designs to the client. Aside from work Simeon can always be found sketching and painting outdoors with friends, combining his passion for nature and visual communication.
Jonathan Guzi is a Concept Artist with 7 years of experience in the entertainment industry. He's worked on a wide range of projects, from franchise films such as Teenage Mutant Ninja Turtles, to video game titles including the Mafia series and Call of Duty. He also has experience contributing design work to clients in the Publishing and Advertising space. Jonathan currently works as a Senior Concept Artist at Deviation Games, and is based in Los Angeles.
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Aaron Limonick is an excellent instructor and I really valued the lectures and individual feedback. I think that is one of the most important benefits that CGMA provides: real feedback and advice from the instructor. Aaron was great and I would absolutely take other courses that he teaches!
Aaron is hands down the best teacher I’ve ever had. I’ve learned more from him in 8 weeks than I have at my art college in 2 years. One more reason I’m making the full switch to you guys. Top notch stuff. Great honor to have him as a teacher.
The class was really informative, thank you for all your help!
Aaron was a very articulate and fun instructor, always motivated and motivating! I’ll definitively miss him!
Loved having Aaron as an instructor. He gave the class a wealth of knowledge and techniques on the concept art process. It has really helped me create better environment pieces for sure.
I loved this intructor (Aaron Limonick) and I think he is an excellent teacher, not just a talented professional. This was my first class with CGMA but I was so immediately pleased with the course that I signed up for two more next term.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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