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Registration is Open for 2021 Summer Term | Enroll today!

Environment Concept Design

An 8-week course utilizing industry techniques for developing environments for games, film, and more

Course Categories
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
Course Format:
Standard
Duration:
8 weeks
Materials:
adobe photoshop (or equivalent software) , blender 2.8 ( or equivalent software)
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate to Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Environment Sketching and Fundamentals of Environment Design, or understanding of drawing in perspective and at least intermediate-level skills in digital painting. 3D knowledge is optional.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | visual communication principles

To get started we will review how to use the most important viscom principles such as composition, depth & scale, proportion and perspective to create interesting focal points and bring our environments to life.

Week 2 | ideation 1: design principles & sketching

What makes a unique environment design? By using entertainment design principles and mixing keywords we will learn how to come up with interesting concepts and sketch them out using various drawing methods.

Week 3 | ideation 2: composition & staging

Painting in values, this week will cover the use of archetypical lighting scenarios such as direct-, ambient- and artificial lighting to stage our ideas in the best possible way.

Week 4 | color & mood

Color is closely related to value. Building on the previous week we will learn how to use color in addition to lighting to create mood, enhance the storytelling and spice up the visual design of our images.

Week 5 | 3D part 1: the blockout

3D is a vital part of the game-production pipline. After creating a simple blockout of our idea in 3D, we will start to model props to populate our scene with. Afterwards we will draw and paint over the renders to establish a final direction . This week we will start the final project.

Week 6 | 3D part 2: the concept

Building on the work of the previous weeks we will start to refine our 3D-environment. Subsequent texturing and lighting will inform the final render of our composition before we start to paint over in photoshop.

Week 7 | painting & photobashing techniques

This week will cover different techniques to bring our images to the next level by painting over the 3D-renders in photoshop. Using photos and brushes artistically, we will learn how to create a detailed and cohesive looking concept image.

Week 8 | creating a valuable portfolio & final review

Theres a big difference between student and professional portfolios. In this last week we will learn how we as artists can make our images valuable to clients and how to present them accordingly. By revisiting principles from past weeks we will strengthen our final concept image and students will get their final review.

Environment Concept Design
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Simeon Schaffner
Jonathan Guzi

Simeon is a concept artist and illustrator based in Switzerland. Specializing in environment-design, he has worked on games such as The Last of Us: Part 2, Uncharted: The Lost Legacy, the Call of Duty series as well as various tv-series and indie-games alike. With the goal of making useful images for any given project, his distinctive approach to art and design allows him to craft locations that feel rich and alive while at the same time deliver thoughtful designs to the client. Aside from work Simeon can always be found sketching and painting outdoors with friends, combining his passion for nature and visual communication.

REQUEST SYLLABUS

Jonathan Guzi is a Concept Artist with 7 years of experience in the entertainment industry. He's worked on a wide range of projects, from franchise films such as Teenage Mutant Ninja Turtles, to video game titles including the Mafia series and Call of Duty. He also has experience contributing design work to clients in the Publishing and Advertising space. Jonathan currently works as a Senior Concept Artist at Deviation Games, and is based in Los Angeles.

REQUEST SYLLABUS
SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$699
COURSE BEGINS
July 10th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

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Jeff Holloway

Aaron Limonick is an excellent instructor and I really valued the lectures and individual feedback. I think that is one of the most important benefits that CGMA provides: real feedback and advice from the instructor. Aaron was great and I would absolutely take other courses that he teaches!

Allan Boulogne

Aaron is hands down the best teacher I’ve ever had. I’ve learned more from him in 8 weeks than I have at my art college in 2 years. One more reason I’m making the full switch to you guys. Top notch stuff. Great honor to have him as a teacher.

William Kalkanis-Ellis

The class was really informative, thank you for all your help!

Geneviève Huard

Aaron was a very articulate and fun instructor, always motivated and motivating! I’ll definitively miss him!

Zi Xu

Loved having Aaron as an instructor. He gave the class a wealth of knowledge and techniques on the concept art process. It has really helped me create better environment pieces for sure.

Jacob Whitlow

I loved this intructor (Aaron Limonick) and I think he is an excellent teacher, not just a talented professional. This was my first class with CGMA but I was so immediately pleased with the course that I signed up for two more next term.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Environment Concept Design
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$699
COURSE BEGINS
July 10th
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