This course will guide students through the creation of compelling and thoughtful environment designs for the entertainment industry. From visual ideas and storytelling to gameplay aspects, we will look at how we can create the most entertainment value in our designs and how to use the fundamental knowledge of composition, color and lighting to bring these ideas to life. The class will follow an industry standard workflow to come up with unique environment concepts. The main focus will be on ideation-sketching, creating thumbnails and final illustrations. Besides 2D-techniques we will also be using 3D (Blender) to elevate our designs before we finish them in photoshop. By encompassing the skills of contemporary concept art, this class will give students the confidence to tackle any assignments that will be thrown at them in a professional work environment. The course focuses on industry-relevant techniques to help students get ideas from their brains to the page, layer storytelling into their artwork, and ultimately create images for their portfolios.
NOTE: Although the course will cover introductory aswell as some advanced techniques in 3D (Blender), the use of it is optional but highly encouraged.
Simeon is a concept artist and illustrator based in Switzerland. Specializing in environment-design, he has worked on games such as The Last of Us: Part 2, Uncharted: The Lost Legacy, the Call of Duty series as well as various tv-series and indie-games alike. With the goal of making useful images for any given project, his distinctive approach to art and design allows him to craft locations that feel rich and alive while at the same time deliver thoughtful designs to the client. Aside from work Simeon can always be found sketching and painting outdoors with friends, combining his passion for nature and visual communication.
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Receive personal individual feedback on all submitted assignments from the industry’s best artist.
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