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Creature Design for Film and Games

An 8-week course structured like a studio and freelance workflow focusing on creature design

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Course Categories
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Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop (or equivalent), OR sketchbook, paper, pencils, pens, brushes
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing (recommended) Animal Drawing (recommended)
Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop (or equivalent), OR sketchbook, paper, pencils, pens, brushes
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing (recommended) Animal Drawing (recommended)
Course Format:
Standard
Duration:
8 weeks
Materials:
Photoshop (or equivalent), OR sketchbook, paper, pencils, pens, brushes
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Analytical Figure Drawing (recommended) Animal Drawing (recommended)
COURSE OVERVIEW
COURSE OVERVIEW
Student Feedback
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Reference and Client Briefing

Students will gather reference images of animals that coincide with the creature description given by the client. This will teach them the importance of gathering and using reference and show them the importance of observing the real world.

Week 2 | Loose Idea Sketching

Using rough, quick gesture sketches and basic shapes, students will begin exploring creature shapes. This stage is meant to be quick and dirty and will help you loosen up and mitigate the stubborn need for immediate details.

Week 3 | Anatomy, Muscles, and Skeletal Structures

Students will learn how to narrow down their selections and will begin fleshing out their creatures using the references gathered and their imaginations. Since anatomy is vital in making the creatures believable, they will study the skeletal and muscle structure of the referenced animals they chose. The students then will begin to sketch the skeletons and muscles of their creatures.

Week 4 | Creature Heads

Students will make head and face studies while putting emphasis on the eyes of the creatures, since the eyes tell a lot about the creature’s attitude. They will make a detailed sketch of the creatures’ skulls in the process using the animal reference images to make it believable.

Week 5 | Creature Functions

Students will begin sketching their creatures in action poses while giving them at least one major function. This could be a defensive function, offensive, feeding etc. Each function has to be unique to the individual creature and cannot be repeated among the other choices. By using the animal reference images, the students will have a good idea of how their creatures might move and they will use those images throughout this stage.

Week 6 | Finalize Design

At this stage, the client has narrowed down his or her choice to one creature and needs the creature fleshed out and rendered. This is when the students begin learning to put it all together. They will determine final stances with both front and rear poses plus one head shot. Sketches will be done in a more refined fashion but not fully rendered yet. Sample sketches will be shown.

Week 7 | Head Shots

Students will begin making final design choices on the face and sketch a detailed head shot. By doing so, it will become easier for them to implement the head on the full body sketches.

Week 8 | Final Presentation

This stage is vital in showcasing what the client wants. The students will have a detailed head shot, a front and back ¾ view of the creature, and call-outs showcasing skin textures and materials as well as an important and unique function.

Creature Design for Film and Games
WHAT YOU’LL LEARN
Instructor

Igniting your imagination

Bobby is a freelance concept artist working for video games and film. He was recently recruited by Netflix as a creature designer for a currently unannounced film. Upon being a visual arts teacher for over eight years while teaching fundamental and industrial design drawing, Bobby has worked with such clients as Method Studios, SyFy, 3D Total, and Brightrock Games. Bobby loves being active and playing games.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
STUDENT INTERVIEWS
Creating a New Species: Design Steps for Creature Design
Creating a New Species: Design Steps for Creature Design
The Creature in the Details: Bringing the Idea to Life
The Creature in the Details: Bringing the Idea to Life
The Rostrodon
The Rostrodon
Pteracephalous: Developing the Creature
Pteracephalous: Developing the Creature
The Sea Witch
The Sea Witch
WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$699
COURSE BEGINS
January 27th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
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PAYMENT
PLAN

Laurie M. Satizabal

Bobby was a terrific professor, I will definitely take his class again!

Rosemary Chalmers

Bobby was very thorough and constructive with his feedback. He was also very encouraging.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Creature Design for Film and Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$699
COURSE BEGINS
January 27th
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