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Dynamic Sketching 2

An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective

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right_now = 1631897925 * Sep 17, 2021 reg_start_time = 1627257600 * Jul 26, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1631897925|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
8 weeks
Materials:
Sketchbook with brown paper, felt-tip black pens (see syllabus for details), wide Copic marker (see syllabus for details), white color pencil, Uniball Signo white gel pen, scanner or camera to scan/photograph homework assignments
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Dynamic Sketching 1, Perspective
Course Format:
Standard
Duration:
8 weeks
Materials:
Sketchbook with brown paper, felt-tip black pens (see syllabus for details), wide Copic marker (see syllabus for details), white color pencil, Uniball Signo white gel pen, scanner or camera to scan/photograph homework assignments
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Dynamic Sketching 1, Perspective
Course Format:
Standard
Duration:
8 weeks
Materials:
Sketchbook with brown paper, felt-tip black pens (see syllabus for details), wide Copic marker (see syllabus for details), white color pencil, Uniball Signo white gel pen, scanner or camera to scan/photograph homework assignments
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Dynamic Sketching 1, Perspective
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Recap

Recap of Dynamic Sketching 1 | Warm up exercises | Drawing techniques | Importance of contours and 5 forms | How-to project

Week 2 | Insects

Overall breakdown of insects | Form language within the insect world | Drawing different types of insects | Line quality and hatching – different surfaces and materials

Week 3 | Bones

Starting with simple forms | Connecting the big forms | Transitional forms and looking for landmarks | Drawing different types of skeletons and fossils

Week 4 | Creating a Design Process

Thinking about reference | Doing studies | Brainstorming, iterations, and final design | Designing with volume

Week 5 | Hard Surfaces Part 1: Cars

Profile views | Wheels | Thumbnails | Controlling proportion and detail | Hatching and indicating reflections | Bringing it all together

Week 6 | Hard Surfaces Part 2: Military Vehicles

How to approach tanks | Simple forms/box idea | Chiselling away like a sculpture | Figuring out the details | Hatching and lighting | Vehicles with curves

Week 7 | Hard Surfaces Part 3: Planes

Forms of a plane | Grounded plane | Material indication | Plane in air | Creating the focal point

Week 8 | Recap and Final Design

Applying what we are learning to a final design and workflow | Designing vehicles and tech | Brainstorming in Photoshop | Thumbnail traditionally | Applying color as accents | Indicate, do not render

Dynamic Sketching 2
WHAT YOU’LL LEARN
Instructor

Unleashing your creativity

Patrick Ballesteros
Dmitry Sorokin
Yves Yumol

Patrick Ballesteros is a designer based in Los Angeles, California. He works as a freelance illustrator/concept artist for the film, game, and animation industries. He also conducts workshops, guest speak, and teaches at the Concept Design Academy in Pasadena, California.
Some of his clients include High Impact Games (Jak and Daxter the Lost Frontier), Magic Pixel Games (Carnival Island),

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Dmitry Sorokin is a freelance concept designer working on video games. Dmitry holds an engineering degree in oil & gas industry. And after 10 years career in that field he switched gears completely to pursue his passion - creating worlds. After acquiring Entertainment Design diploma in 2014 he worked with several video games and concept art companies including Arkane Studios, Bethesda, Bohemia Interactive and West Studio; and participated in production of several games with PREY being among the others.

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Yves Yumol is a freelance concept artist and art instructor based in Los Angeles, California, working in the entertainment and game industry. He has taught at a variety of private art schools and currently co-instructs at Concept Design Academy in Pasadena, California. In his spare time, he enjoys sketching outdoors and plein-air painting. His clients range from video game and visual FX companies such as Swihart Studios and various indie developers.

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Jul 26, 2021 - Oct 11, 2021
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October 5th

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Kate Springfield

I don’t want to sound over the top, but Peter Han has completely changed, not only the way that I will work in future, but also the way that I think and ‘see’. I didn’t think it was possible to change so much in such a short time. The way that he adapts to the needs of each student, and manages the time spent on various subjects according to needs and not just a fixed plan is just incredible. He also shares so much about his own methodology and experiences that we gain so much invaluable insight. I have had many classes with other providers, who have taught you how to represent a subject on paper. Peter actually breaks that all apart and builds up, from the very beginning, how you should approach creativity and artistry. Not only have I ‘learnt’ new things, but have ‘unlearnt’ my bad habits that were holding me back. I took so much away from this class that I really wish that I haven’t bothered with my degree and started with CGMA sooner.

Anna Grudeva

Peter was exceptionally nice to learn from. Not only did he cover the material of the class but he was also very encouraging when we were dealing with performance anxiety, the process of drawing (and sometimes failing) and he was very supportive overall. He felt like one of those teachers at school that makes you fall in love with a subject, not because the subject is anything exceptional but because the teacher is.

Caleb Gibson

I’m thoroughly pleased with the feedback and instruction Patrick offered. Every once in a while, I’d check out his feedback to other students and found that he doesn’t give out canned and generalized feedback. He seems to be aware of where each student is developmentally, and offers critiques that are the most useful to them.

Jake Bender

Patrick does a great job with this course. Even though he has taught this extensively, his enthusiasm for the course and our success was present in every Q&A. As this was my first course with CGMA, I did not know what to expect, but if Patrick represents the caliber of instructors at CGMA I look forward to my next course.

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Dynamic Sketching 2
BENEFITS

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