The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.
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I became a lot more confident and fluent with the material editor in unreal. The fundamentals were made clear to me and I’m glad I took the course. Hugh was very helpful and responsive to questions.
By answering my questions mostly. ^^ Also, since Hugh have experience in the field, he can say why he’s doing something, good practices, gotchas, ect. It was also an amazing introduction to PBR.
My knowledge definately improved after this course in material and shading part. I really liked the way Hugh explain every material nodes process.
Concepts carry over to Unity, 2d shaders, and vfx work I do at my job. Helped with communicating with graphics engineers.
I know much more about shaders than before. I am not afraid of making one like I was before. He (Hugh) is a great professional.
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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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