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Organic World Building in UE4

A 10-week course in which students will create a fully textured, game-ready environment in UE4

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Course Categories
right_now = 1638604751|Dec 4, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush (or equivalent) and Maya (or equivalent), Unreal Engine 4, Quixel Suite , Photoshop , Mightybake
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation; course pre-reqs: Intro to Environment Art and UE4 Modular Environments
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush (or equivalent) and Maya (or equivalent), Unreal Engine 4, Quixel Suite , Photoshop , Mightybake
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation; course pre-reqs: Intro to Environment Art and UE4 Modular Environments
Course Format:
Standard
Duration:
10 weeks
Materials:
Zbrush (or equivalent) and Maya (or equivalent), Unreal Engine 4, Quixel Suite , Photoshop , Mightybake
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have a solid understanding of environment art creation; course pre-reqs: Intro to Environment Art and UE4 Modular Environments
COURSE OVERVIEW
COURSE OVERVIEW
Instructor Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Understanding the World We Want to Build

Overview of what an environment artist’s role is | How to build a plan for our environments | Figuring out what reference will help us achieve our goals | Understanding the importance of PST (primary, secondary, and tertiary elements) | Breaking down reference material into required assets | Planning our large-scale environments

Week 2 | Creating a Terrain That is Truly Unreal

Introduction to Unreal Terrain | Brushes and techniques to achieve your goals | Terrain shader | How to create terrain in Maya

Week 3 | Rocking Out

Intro to Zbrush | How to utilize hero rock asset | Creating a 360 hero rock sculpt in Zbrush | Building out low-poly in Zbrush | Proper UV techniques in Maya | Sculpting boulders from zSpheres

Week 4 | Chip Off the Old Rock

Sculpting tiling rock texture in Zbrush | Creating rubble texture in Zbrush | Rock shader creation in Unreal | Unique vs. tiling textures for rock assets in Unreal

Week 5 | Planting the Seeds

Learning Unreal’s foliage system | Foliage volumes and creating procedural foliage | Unreal’s foliage painting tools | How to break down the needed foliage for a scene | Create multiple variations of a tree asset utilizing the same shader

Week 6 | Where Nature Meets Man

How man-made objects can be incorporated into your scene | How to highlight or de-emphasize the player’s goal within man-made assets | Connecting nature and man-made objects

Week 7 | Clump It, Then Blend It

How to apply the technique of PST (primary, secondary, and tertiary) to assets in our scenes, and how this can help connect each area of our environment | Clumping our details into specific hot spots to either draw attention or fade into noise | Drawing the player with the clumping of organic and man-made assets | Blending out harsh contrasting areas of our environment, creating smooth transitions of visually appealing gradients | When and where to create areas of rest with our foliage and detail

Week 8 | Keep them Hooked

The importance of story in your environment | Different ways to create inter-linking stories throughout our environments | Show, don’t tell. How to tell a story in our scene without the need of characters | Creating necessary story-driven assets that will give life and something for the viewer to become invested in

Week 9 | Sunshine and Rainbows

Learning Unreal’s Lighting for an outdoor scene | How to nail a mood that will help our scenes stand out | Creating atmosphere with fog, lighting, and particles | Utilize our understanding of mood to dramatically change the look of our scenes for multiple looks within the same environment

Week 10 | The Icing on the Cake

Going over the final polish needed for our scenes | Discussing what can help push our scene further | Rendering out our final beauty shots | How to show off your environment and its break downs in your portfolio

Organic World Building in UE4
WHAT YOU’LL LEARN
Instructor

Real heroes don't wear capes they teach

Anthony Vaccaro is currently an environment artist working at Naughty Dog in Southern California. He started his career at Bungie working on Halo Reach after graduating and obtaining his bachelor degree in Video Game Art & Design. After leaving Bungie he joined the team at Naughty Dog where he has been for the last 7 years working on critically acclaimed titles such as: Uncharted 3: Drakes Deception, The Last of Us, Uncharted 4: A Thief's End and most recently, Uncharted: Lost Legacy. While at Naughty Dog Anthony has specialized in creating the largest and most open organic levels from the ground up done by the studio.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$998
COURSE BEGINS
October 4th

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Filip Preradovic

Great personal touch. Gave live 1 on 1 feedback for long periods of time.

Lewis McDonough

Excellent instructor, was great to have someone like Anthony sharing his knowledge with us.

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Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

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Learn anywhere, anytime, and at your own pace with our online courses.

Organic World Building in UE4
BENEFITS

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$998
COURSE BEGINS
October 4th
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