ItM

Intro to Maya

A 10-week introductory course using Maya to model, animate, texture, render, and more

Course overview Course overview

Course Overview

Understand the fundamentals of Maya

Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Lectures cover the application of these tools in the VFX, game, and animation industries. Students will work on multiple projects throughout the course.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Maya
Skills level:   Beginner
Prerequisites:   None

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Scenes and project management | Editors, viewports and menus | Navigation and toolbox | Students will customize specific shelf buttons, hotkeys and marking menus amd create a basic model
Mesh creation and editing tools | Re-topology tools | Students will create simple a simple robot
Surface types overview (NURBS, polygons, and subD) | "Box" modeling | Students will finish modeling the robot character
Creating UVs | Materials, textures, and the hypershade editor | Students will UV the robot character and prepare it for materials
2D and 3D textures | Bump, displacement, and normal maps | Maya and Arnold shaders | 3D Paint | Paint effects | Shading networks | Students will add shaders and textures to their robot character
Lights | Cameras | Action! (just kidding--animation is week 8!) | Rendering in Maya | Renderng in Arnold | Students will light and render their scene
Joints, IK/FK, handles/controls, constraints | Skinning | Blendshapes | Deformers | Students will apply a rig to their characters
The animation editors | The new time editor | Assigning motion capture | Human IK | Students will animate their character
Paint effects | Bullet physics | Nucleus physics | Students will add a cape to their character using nCloth for both modeling and animation
MASH | Sound | Students will experiment with Maya’s newest tools!
Instructor

Your journey starts here

A longtime veteran of the industry, David began his career illustrating car accidents for the courtroom, which led to illustrating the gruesome injuries caused, which led to illustrating surgical procedures, which led to working on the VFX for dozens of fancy car commercials! This led to VFX work on a wide variety of films, ride films, TV series, and more commercials--which then led to modeling for five Disney animated features and four Disney “apps.” All of this led to his current career as a freelance consultant, modeler, and technical artist for companies working in advertising, design, VFX, games, VR, and big oil. And now all of that has led to doing one of the things he enjoys doing most: teaching.

May 14th - July 23rd

Summer TERM Registration

Only

$998

Classes Begin

July 21st!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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