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Registration is Open for 2021 Summer Term | Enroll today!

Houdini Production Studio: Fluid FX

An 8 week Houdini FLIP fluid master class culminating in a large-scale water simulation and village flooding

Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini 17.5 and up
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Good basic Houdini Knowledge - comfortable navigating in Houdini; good understanding of sops and dops, Basic VEX knowledge. Course: intro to FX Using Houdini
Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini 17.5 and up
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Good basic Houdini Knowledge - comfortable navigating in Houdini; good understanding of sops and dops, Basic VEX knowledge. Course: intro to FX Using Houdini
Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini 17.5 and up
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate - Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Good basic Houdini Knowledge - comfortable navigating in Houdini; good understanding of sops and dops, Basic VEX knowledge. Course: intro to FX Using Houdini
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction : FLIP Fundamentals

Introduction: Course outline, learning outcomes, what to expect, course structure | FLIP Basics: Incompressability, POP vs FLIP, how FLIP process data, Fluid Compress, FLIP simulation types (static tank, emissive, narrow band, ocean specturm) general theory | FLIP Warmup: Creating a basic FLIP setup from scratch | Emission & Collision basics | Housekeeping: Creating core otls that will be used throughout the project, naming convention, playblast managements, data management tips

Week 2 | Deep Dive : FLIP Solver

Theory: Deep dive into FLIP solver, the importance of emission, using id | Creating Emitter otl | understanding Forces, manipulating DOP data, basic meshing | FLIP Warmup: Exploring various basic water setups | FLIP Post Process

Week 3 | How to Sell Scale : Waterfall and Waves

Theory: The importance of reference, AirField theory and implementation, Setting up scale and speed | FLIP Warm up : Simple waterfall | Quick look at white water and mist | Setup for wave crashing

Week 4 | Field Day: Pumps, Sinks, Velocity Injection

Theory: Quick introduction to fields (Pumps, Sinks, Divergence, Vorticity) | FLIP Warmup: Simple River | Simulate 2D pyro for rapid velocity injection | Setup simple rapid river

Week 5 | Shot Building Part 1

Theory: Dev tasks, how to approach a new FX during production, incremental development, the importance of communication | Setting up the scene, proxies, optimizing assets, working with environment assets | Setting up velocity field injections, controlling the look of water.

Week 6 | Shot Building Part 2: Meshing & Secondaries

Continue working on the sim | Deep dive into meshing theory and ParticleFluidSurface | VDB combine, creating custom mesher | Running secondaries ( common issues, particle size theory, blending water elements)

Week 7 | Post Processing : Get the most out of your sims

Theory: How to get the most out of your sims, post- processing tips and tricks, camera culling | Water Bending | Blending and rebalancing elements (VEX) | Extra Passes ( additional spray, bubbles, mist, wetmap solver, aeration) | Data management

Week 8-9 | Lighting & Rendering

Theory: Lighting water elements. Learning about basic shading, IOR, water density, passing extra attributes for lighting, balancing elements | Render optimization (Lecture and demonstration by Phillip Engstrom) | 2 weeks for final render + bonus Q&A

Houdini Production Studio: Fluid FX
WHAT YOU’LL LEARN
Instructor

Prepare to meet your master

Edward is currently a Lead FX TD at Framestore London. Having worked in some of the biggest VFX houses such as Double Negative and MPC, Edward brings years of production experience and expert knowledge to the table. He has worked on a wide variety of exciting projects such as the Oscar-Winning “The Jungle Book”, "Suicide Squad", "Thor: Ragnarok", "Alita Battle Angel", "The Mandalorian", and many more.

Edward is most well-known for his water/fluid effects work. He has an in-depth understanding of tool development, production workflow, and water creation techniques in Houdini. He also has a demonstrated history of delivering consistent, high-quality visuals for movies and visual effects. Edward is excited to share his technical knowledge as well as cultivating independent problem-solving skills and production-ready qualities essential to any successful VFX Artist.

REQUEST SYLLABUS
SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$749
COURSE BEGINS
July 10th

PRICING SCHEDULE

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BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Houdini Production Studio: Fluid FX
BENEFITS

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We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$749
COURSE BEGINS
July 10th
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