Creating hair can be a tedious and time consuming process till you see the end result. In this course, you will be taught a generalized pipeline for hair evolved from the years of experience working on AAA titles like Control, Ghost of Tsushima, Injustice 2, The Walking Dead, Layers of fear 2 to name a few. Right from collecting references to the end presentation, you will be guided step by step that will prepare you to confidently make your very own high quality hair for personal or professional practices.
You will be taken through the full process of planning your work, creating hairs in Xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you master the skills necessary for real-time hair creation.
Previously I struggled terribly when I was supposed to make a hair asset. Now I confidently sculpt and lay haircards implementing gained knowledge in work environment.
Hair creation has been a breeze with Naky’s teachings, it makes sense, it’s easier to approach and I’m more eager to find new methods on a task that I used to avoid before this course.
He simplify a very hard and complicated subject (Hair for games) and makes it easy to understand and to apply, Amazing job by the instructor!
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Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
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Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
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