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 2021 | Fall Registration is now Open. Enroll Today!

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Hair Creation for Games

A 6-week course where students learn to master the art of creating realtime AAA hair for games.

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right_now = 1631860241 * Sep 17, 2021 reg_start_time = 1627257600 * Jul 26, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1631860241|Sep 17, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
6 weeks
Materials:
Pure ref, Zbrush, Maya, 3Ds Max, Photoshop, Marmoset toolbag, Unreal Engine 4
Lecture Type:
Pre-recorded Format
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Pre-recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge of tools like Zbrush, Maya, Max, Photoshop, Unreal Engine 4, Marmoset Toolbag. Course Recommendations: Character Facial Sculpting, Character Texturing for Games in Substance
Course Format:
Standard
Duration:
6 weeks
Materials:
Pure ref, Zbrush, Maya, 3Ds Max, Photoshop, Marmoset toolbag, Unreal Engine 4
Lecture Type:
Pre-recorded Format
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Pre-recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge of tools like Zbrush, Maya, Max, Photoshop, Unreal Engine 4, Marmoset Toolbag. Course Recommendations: Character Facial Sculpting, Character Texturing for Games in Substance
Course Format:
Standard
Duration:
6 weeks
Materials:
Pure ref, Zbrush, Maya, 3Ds Max, Photoshop, Marmoset toolbag, Unreal Engine 4
Lecture Type:
Pre-recorded Format
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Advanced
Feedback:
Pre-recorded
Q&A:
Once a week
Prerequisites:
Basic knowledge of tools like Zbrush, Maya, Max, Photoshop, Unreal Engine 4, Marmoset Toolbag. Course Recommendations: Character Facial Sculpting, Character Texturing for Games in Substance
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Preparation stage

Introduction, overview of course, sorting out technical requirements, collecting references, Breakdown

Week 2 | Sculpt pass stage

What is a sculpt pass, Creating clumps, Creating a complete sculpt pass, Different quality of sculpt passes

Week 3 | Creating textures

Using Xgen, creating different clumps, rendering maps, final compilation

Week 4 | Card Placement Phase 1

Introducing zbrush for card placement, Creating clump pallette, Base layer

Week 5 | Card placement Phase 2

Primary & Secondary layer, setting forms and proportions

Week 6 | Finalizing Stage

Transition and flyoffs, adding personality, Importing into engine, tweaking shaders, lighting and presentation

Hair Creation for Games
WHAT YOU’LL LEARN
Instructor

Taking your skills to the next level

Nakshatra a.k.a. Naky, started as freelance artist making collectibles when he was 17. Soon after, he got his first on site job at the age of 19 at Little Red Zombies where he became Character Artist for games. Today after industry experience of over 6 years he has worked on almost every title at LRZ like Sniper 3, Strange Brigade, Overkill's The Walking Dead, CONTROL, Ghost of Tsushima etc. During his professional career he also developed a taste for creating real time hair. Today after going through several iterations, he has come up with a pipeline that yields high quality and optimal real time hair results. This has been noticed by several AAA clients among the game industry and he is working with handful of them. Using mixture of traditional and modern techniques has benefited the overall department of real time alpha card hairs. He is also working on pushing hair creation for Next-generation games!

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REQUEST SYLLABUS
STUDENT INTERVIEWS
Game Character Hair Creation Techniques
Game Character Hair Creation Techniques
Tips & Tricks on Hair for Games
Tips & Tricks on Hair for Games
Hair for Games
Hair for Games
Voluminous Hair: Tips and Tricks
Voluminous Hair: Tips and Tricks
Hair Production for Game Characters at CGMA
Hair Production for Game Characters at CGMA
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 8th
Bartłomiej Dębiec

Previously I struggled terribly when I was supposed to make a hair asset. Now I confidently sculpt and lay haircards implementing gained knowledge in work environment.

Diego Aguilar

Hair creation has been a breeze with Naky’s teachings, it makes sense, it’s easier to approach and I’m more eager to find new methods on a task that I used to avoid before this course.

Khaldoun Jreisat Elias

He simplify a very hard and complicated subject (Hair for games) and makes it easy to understand and to apply, Amazing job by the instructor!

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Hair Creation for Games
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 8th
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