Course overview Course overview
Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in Xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level
Lectures by Johan Lithvall
Johan Lithvall is a Hair Specialist and Character Artist who specializes in real-time rendered hair for games. He was responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: creating benchmark assets, including the hair for the main heroine; establishing a pipeline in the creation of hair; educating outsourcing vendors in the creation of hair, and providing live feedback sessions to studios as well as daily feedback to the artists. His other professional experience ranges from Killzone: Shadow Fall to The Walking Dead. He is currently a full-time freelancer and consultant for the games industry while living and travelling the world as a digital nomad.
Environment design Student gallery
May 14th - July 23rd
Summer TERM Registration
Calvin Verhoolen / Fall 2017
Johan is a great instructor.
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