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ZBrush for Concept & Iteration

A 6-week intensive course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills needed to create hard-surface and organic models and problem solve for multiple areas of 3D asset creation

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right_now = 1635424600 * Oct 28, 2021 reg_start_time = 1634515200 * Oct 18, 2021 cutoff_1 = 1627862400 * Aug 2, 2021
Course Categories
right_now = 1635424600|Oct 28, 2021 && countdown_end_date =
Course Format:
Standard
Duration:
6 weeks
Materials:
ZBrush
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students who are new to Zbrush are required to watch Michael's Week 0 content (over 6 hours available). Once you've enrolled, you will have access to the videos. Also available on Michael's Youtube channel.
Course Format:
Standard
Duration:
6 weeks
Materials:
ZBrush
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students who are new to Zbrush are required to watch Michael's Week 0 content (over 6 hours available). Once you've enrolled, you will have access to the videos. Also available on Michael's Youtube channel.
Course Format:
Standard
Duration:
6 weeks
Materials:
ZBrush
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Students who are new to Zbrush are required to watch Michael's Week 0 content (over 6 hours available). Once you've enrolled, you will have access to the videos. Also available on Michael's Youtube channel.
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 0 | Just the Basics! | Brush Basics | Material Basics | Zbrush Quickstart | UI, Hotkeys & Custom Menu

Get up and running with the basics of Zbrush. We will be emphasizing these fundamentals as we move through the class later on. It’s important as we continue that you get more and more comfortable with the basics, such as bushes, modifiers, gizmo functionality, and of course, navigation! Be mindful as you progress through the class of things you’re constantly hunting for in the menu system–if you do it more than a few times a session, consider putting it in a custom menu. If you’re doing it a few times an hour (or a few times a minute!) make a hotkey! It’ll take you a little bit to get those hotkeys and custom menu locations into muscle memory, but the more you do it, the faster you’ll get, and the more creative you’ll feel when you leave behind hunting through endless menu options and brushes!

Week 1 | Blocking out Organic Shapes

Dynamesh / Sculptris Pro (snakehook) | ZSphere / ZSketch | When to have subdivision history, and when not to | Polygroups | Insert Mesh Basics | Dynamesh Booleans | Polypaint Basics | Spotlight Reference matching and painting | Bend Deformer | Lattice Deformer | Matching Reference: — Auto Reference Image Ratio — Spotlight Camera Snapping –dropping image to canvas, kuadro, see through

Week 2 | Refine Organic

Curve Brush Basics | Custom Hair and Tentacle Brush | Mouthbags, Polygroups, ZRemesh, Project All, ZProject Brush | Fibermesh Basics, morph targets | Extract and ZRemesh, morph diff | ZSphere Topology | Topology Brush | Custom Alphas / VDM / Brushes (including hair stamps)

Week 3 | Blocking out Hard Surface

Hard Surface Brushes and Concepting | ZModeler Basics | Dynamic Subd, Creasing, QGrid | Clip, Slice, Trim, ZRemesh | Live Boolean Basics | Dynamesh Complex Slicing | Custom Hard Surface Brushes | Kitbash Libraries | Move Accu | Project Primitive | Kitbash Creation: –deformer extender –deformer taper Group by normals

Week 4 | Refine Hard Surface

Live Boolean Organization, live boolean master | Live Boolean Organization | Extract, slice, ZRemesh | ZSphere Topology | Group and Panel Loops, moving and splitting | Frame mesh and controlling curves (curve helper) | Custom Hard Surface Alphas | Match Maker | Arc Deformer, Text | Chisel Brush | Mesh Fusion | Deformer Crease and Bevel | Deformer Rotate, Scale, Offset, Stretch, and Skew | Reconstruct Subdiv

Week 5 | Bringing It All Together: Complex Creation

Controlling Curves | Shadowbox | UV master | Surface Noise, Noise Maker, Document Tiling | Nanomesh | Array Mesh, gizmo multi copy, replay last | Creating a Scene | Polygroup It

Week 6 | Posing and Rendering

Polypaint Refresher | Spotlight Texturing Refresher | Material Advanced | ZBrush Native Render (and IBL) | Stylized Rendering Basics | Lights and Cameras | Photoshop Compositing | Turntable movies | Layers (facial features)

ZBrush for Concept & Iteration
WHAT YOU’LL LEARN
Instructor

Your journey starts here

Michael Pavlovich
TBA

Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment.

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For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]

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WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$599
COURSE BEGINS
January 22nd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Jessica Anderson

I can’t believe how much I learned during this course. I would definitely take any course he teaches in the future.

Rico Buehler

He taught students how to USE the ENTIRETY of Zbrush in 6 weeks! The reason I could never get into Zbrush, was that no instructor I found, ever, used or explained all the tools in Zbrush. I can’t believe I’m box modelling with Zbrush now, I mean, WOW. This is a skill I know very few Zbrush users have, because very few artists know how to use it. Thanks to Michael I do. No more need to import box modelling from other programs like Maya, or Blender. I can do it in Zbrush!

Ben Donely

He did a great job of showing us all the possibilities that exist from different workflows to different artists and really set us on a path for success following the courses conclusion.

Luciano Zadikian

The course gave me tons of knowledge of how to flesh out and create my ideas in Zbrush, I now feel proficient in the program and am able to create artwork of my own.

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

ZBrush for Concept & Iteration
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$599
COURSE BEGINS
January 22nd
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