Syllabus Request For:
By:
* All fields required

By providing is with your email, you agree to the terms of our Privacy Policy and Term of Service

Marketing by
ON

 2022 | Last Week to Register for Summer Term. Enroll Today

+1-800-959-0316
3D Character Creation Mentorship

A 10-week mentorship focused on creating high-end, realistic 3D characters

right_now = 1657188480|Jul 7, 2022 > reg_show_time = 1651104000|Apr 28, 2022 && right_now = 1657188480 < 1651449600|May 2, 2022
one_class_open = false
show_reg_opensin = false
right_now = 1657188480|Jul 7, 2022 > reg_show_time = 1651104000|Apr 28, 2022 && right_now = 1657188480 < 1651449600|May 2, 2022
one_class_open = false
one_class_open = false
Course Categories
right_now = 1657188480|Jul 7, 2022 && countdown_end_date =
Course Format:
Live
Duration:
10 weeks
Materials:
Maya, Arnold, Zbrush, Marvelous Designer, Substance Painter, Photoshop
Lecture Type:
Live group sessions
Assignment:
Ongoing work each week with some additional work weeks
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Live group sessions
Prerequisites:
Proficiency and knowledge of the character art pipeline and process. This mentorship is more advanced so the focus will be more on pushing the art with existing pipeline and software knowledge. Recommend course prerequisite: Character Creation for Film/Cinematics
Course Format:
Live
Duration:
10 weeks
Materials:
Maya, Arnold, Zbrush, Marvelous Designer, Substance Painter, Photoshop
Lecture Type:
Live group sessions
Assignment:
Ongoing work each week with some additional work weeks
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Live group sessions
Prerequisites:
Proficiency and knowledge of the character art pipeline and process. This mentorship is more advanced so the focus will be more on pushing the art with existing pipeline and software knowledge. Recommend course prerequisite: Character Creation for Film/Cinematics
Course Format:
Live
Duration:
10 weeks
Materials:
Maya, Arnold, Zbrush, Marvelous Designer, Substance Painter, Photoshop
Lecture Type:
Live group sessions
Assignment:
Ongoing work each week with some additional work weeks
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Live group sessions
Prerequisites:
Proficiency and knowledge of the character art pipeline and process. This mentorship is more advanced so the focus will be more on pushing the art with existing pipeline and software knowledge. Recommend course prerequisite: Character Creation for Film/Cinematics
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Introduction

Concept Art analysis | Planning and developing a game plan to tackle the character | Assess and evaluate problematic areas and how to solve

Week 2 | Head Sculpting and Detailing

Explore additional techniques and process for sculpting and detailing the human head | Start early Look Dev

Week 3 | Head Finalization and XGen Hair

XGen demonstrations | Students will establish the hair groom

Week 4 | Modeling fundamentals and techniques for clothing, hard surface and accessories

Demonstrations on various modeling techniques that can be employed | Analyze reference and determine which modeling method is best

Week 5 | Work Week

Students will have an extra work week to continue to work on the head or hair or use the time to get ahead on modeling | No additional assignment or live session this week–just more time to work!

Week 6 | Modeling, UV mapping and Materials and Sculpting

Discussions on modeling techniques, UV mapping best practices and material assignments for efficiency and flexibility | Discussions on sculpting details in ZBrush | Workflow demonstrations on Displacement Extraction and Rendering in Maya

Week 7 | Texture Painting

Substance Painter setup and best practices | Advanced techniques and layer organization for flexibility and iteration speed | Demonstration on moving mesh data successfully between different applications

Week 8 | Look Dev

Walkthrough AiStandardSurface Shader | Discussions on color space and color management | Set up lighting and shaders along with tuning things for final render

Week 9 | Final Renders, Color Correction and Final Presentation

Review final renders and discuss where and how to improve

Week 10 | Work Week

Students will have extra time to catch up and prepare final renders | Final homework deadline and final live Q&A session will follow this week

3D Character Creation Mentorship
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.

CLICK TO EDIT INSTANCE
REQUEST SYLLABUS
FALL TERM REGISTRATION
Jul 26, 2022 - Oct 11, 2022
ONLY
$998
COURSE BEGINS
October 1st

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

ANIMATION GUILD
CSATTF

PAYMENT
PLAN

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

Lifetime Access

Enjoy lifetime access to courses. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

3D Character Creation Mentorship
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

© 2022 CGMA. All rights reserved. Become a better artist ™