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Registration is Open for 2021 Summer Term | Enroll today!

Environment Art for Games in UE4

A comprehensive 10-week course where students are introduced to the creative environment pipeline creation process from start to finish. Students will bring a concept to life using industry standard tools and techniques using Unreal

Course Categories
Course Format:
Standard
Duration:
10 weeks
Materials:
Knowledge of Unreal Engine 4, Maya or equivalent modeling software, Zbrush or Mudbox, Substance Designer, & Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic modeling and texturing techniques, and experience using UE4 | Pre-req: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Vegetation & Plants for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Knowledge of Unreal Engine 4, Maya or equivalent modeling software, Zbrush or Mudbox, Substance Designer, & Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic modeling and texturing techniques, and experience using UE4 | Pre-req: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Vegetation & Plants for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Knowledge of Unreal Engine 4, Maya or equivalent modeling software, Zbrush or Mudbox, Substance Designer, & Photoshop
Lecture Type:
Pre-recorded
Assignment:
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Basic modeling and texturing techniques, and experience using UE4 | Pre-req: Intro to Production Modeling, Fundamentals of Substance for Environment Art, Vegetation & Plants for Games
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 0 | Concept & Collecting Ref

Decide upon a concept from the options | Go over useful tips and techniques to finding good reference | Understand the importance of reference and how to use it | Talk about adding your own creative touch to an existing idea | Creating reference boards for your project

Week 1 | Blocking Out

Create the blockouts and general layout for the scene | Discuss shape language, silhouettes, and composition | Understand how to create a proper blockout that will allow for iteration of the piece without major rework

Week 2 | Setting Up UE4 & Organizing Project

Quickly go over some important tips for UE4 and project settings | Talk about folder structure and how to keep files organized in the beginning so when you grow in size it doesn’t get out of hand | Creating your level with the template provided and getting your blockout in there to get a general idea of how its going to look

Week 3 | Asset Gym & Planning

Go over general workflows and techniques of making modular sets and how to efficiently build an environment | Planning is important | Figure out the assets and setup a gym for them so we can see what all needs to be created | Asset Gym also helps with scheduling and we can create a gameplan to get it all done in a timely manner

Week 4 | Modeling Techniques

Different modeling techniques based off of hardsurface or organic modeling | Figure out what techniques would work best for some of the pieces and start to understand how to work smart and not hard | Model a decent amount of the assets for the environment

Week 5 | Texturing

Go over additional texturing techniques in Substance Designer and take a deeper dive into creating textures and materials for games | We will most likely use blends to get a better feeling from some parts of your environment and we can set those up in Unreal | Talk about the process of texturing and some important tips and guidelines to follow to keep them generally at a consistent feel

Week 6 | Implementing Into Unreal

Bring both our models and textures into unreal and start to really solidify and layout the scene | Setup shaders based off of a needs basis for your environment and go over some additional steps that the models and shaders may need inside of Unreal

Week 7 | Creating A Tree

Bring both our models and textures into unreal and start to really solidify and layout the scene | Setup shaders based off of a needs basis for your environment and go over some additional steps that the models and shaders may need inside of Unreal

Week 8 | Foliage & The Details

Really start to focus on the details, once we have the structure and macro shapes inside of Unreal and a decent pass of shaders on them | Foliage setup and placement in the environment and go over any additional tips or techniques involving the creation of foliage and how to make it feel organic in a scene | Additional details and the set dressing for the scene will also be looked at, that may help with environmental storytelling or so

Week 9 | Lighting & Post

Once we have everything setup, we will take a much deeper pass on lighting | Go over mood and how to sell a feeling or time frame with lighting that helps with the story or piece | Anything like fog, simple effects, sky, etc. will be looked into at this period as well on a case by case basis of what is needed | Additional post settings to help unify the scene

Week 10 | Renders & Presentation

Discuss camera techniques and settings for screenshots | Go over how to render out shots and/or videos to show off your piece | Talk about the best way to present your piece in your portfolio and how to make it professional

Environment Art for Games in UE4
WHAT YOU’LL LEARN
Instructor

Prepare to meet your master.

Peyton Varney is an Environment Texture Artist from South Alabama, currently working at Naughty Dog on The Last of Us Part 2. Previously, he worked on Marvel's Spiderman PS4 at Insomniac Games. Peyton received his BFA from Ringling College of Art and Design, and also taught prospective students 3D fundamentals and game design. He was featured as the "Rookie of the Year" for Game Development in 2018.

REQUEST SYLLABUS
SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 12th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Murray Blue

Taught me a good pipeline, how to utilize substance designer in environment art.

Luke Steining

I feel confident in setting up a scene and looking at a concept. My texturing skills have improved. My foliage creation has definitely improved.

Merwyn Lim

It gave me a good solid understand of an overall approach to creating a real-time environment but it also allowed for and encouraged heavy experimentation and research outside the course as well

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Environment Art for Games in UE4
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 12th
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