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Intro to Animation in Maya

A 6 week course for beginner animators to learn vital software concepts as it relates to the animators workflow

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COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Getting your head around Maya

Getting to know the controls: Viewports, Maya navigation, working posture opening and saving scenes | What to do before starting a project: Project directories, folder structure, where to find and place your project files. Extra navigation tools | Most important basic tools: The Maya Hotbox, how to create and move objects, + exercise | Setting keyframes: Timeline navigation, Keyframing hotkeys for efficiency, Channel box, Playblasting principles + keyframing exercise

Week 2 | Maya's Animation tech

Animation Tools: Tweaking keyframes, what is the graph editor, GE navigation, what it’s used for and how to add + manipulate keys | Graph Editor 2.0: Tangents, their purpose and how to tweak them | Cycling animations through the graph editor. + Exercise | What is a Rig?: What are rigs composed of and how they work, introducing Parenting objects. Why keyframe controls and not mesh | Simple animation with a Rig: Using CGMA rig, we go over controls how everything we’ve learned translates to a rig, keyframing ettiquette and using MEL scripts to select all your controls.

Week 3 | Working clean and Animation Principles

Before you start Animating: Referencing rig files and why it’s crucial you do so. How to avoid selecting things other than controls(introducing Maya status line) | Keeping your animation clean + Jitter exercise: Avoiding messy keyframing workflow and not overcomplicate the graph editor. Fixing jitters, and smoothening animation through GraphEditor. Using Motion trails to see jitters in the viewport in realtime | Anim Principles: Key poses, Breakdowns, Inbetweens, Ease in, Ease Out, Weight

Week 4 | Advanced Anim Tech & More Principles

Principles of Animation 2: Squash and Stretch, follow through and overlap: example of adding overlap to Tail rig | Pendulum Animation: Spacing your keyframes to sell weight and speed to make a believable pendulum animation. Tricks to animating ease ins and ease outs | Parent Constraints : How to create constraints between multiple objects, and deleting constraints using the outliner

Week 5 | Adding your own style to your work

Principles of Animation 3: Anticipation + Exaggeration | Appeal and Personality in your animation: Demonstrate how you can use anim principles to add personality and appeal to your work. Introduce animation layers as a tool to add extra life into your work | Camera: How to animate a camera. How NOT to animate a camera | Staging and Camera work: Still shots or active cameras? How to make the most out of your camera animations and have it work well with your scene & basic cinematography tips & skills

Week 6 | Acting animation piece

Animating with Reference: Analyzing reference and picking out key poses in the footage | Pose to Pose: Using your reference footage | Animating Breakdowns: Understanding which poses are considered breakdowns | Splining your Animation: When are you considered ready to spline and tips to cleaning newly spline animations

Intro to Animation in Maya
WHAT YOU’LL LEARN
Instructor

Igniting Your Imagination

I took an interest in animation during my middle school days when I first dabbled into 2D animation, falling in love with the craft and making tons of 2D work. Until then in Highschool, I dove into programs such as Maya, Unreal Development Kit, and Editing software. Eventually, I was given the opportunity to leave Venezuela and study Computer Animation in the US. During that time, I met my mentors whom I still keep close/work together with today, as well as improving heavily on my craft. Thanks to those mentors, I was given my first opportunity to work on professional VFX projects, games, and even Japanese commercials/animated shows.

 

It all began to get serious when I jumped into a VFX startup alongside a team of ILM veterans and Industry professionals from around the world. After this experience, I got my first official AAA gig to work as a previz artist and Animator in Frame Machine where I worked mainly on Mortal Kombat 11 and a couple of other game/film projects. From there, I moved on to Halon Entertainment where I worked on a VFX film and game trailers, immediately after I was hired by Naughty Dog to work on The Last of Us Part 2. I frequently jump back to startups and try out new things while doing Freelance animation on the side, and now I wish to share some of the knowledge and experiences I learned along the way with up and coming 3D animators and even learn new things from doing so.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
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$599
COURSE BEGINS
October 3rd

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Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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Roel Kok

Andres has a great energy. Definitely made me (more) excited for animating in Maya… I wish I could take another course with him.

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What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

INTRO TO ANIMATION IN MAYA
BENEFITS

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We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$599
COURSE BEGINS
October 3rd
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