Animation Foundation 101 | CG Master Academy

Animation Foundation 101

A 10 week course laying and building the foundation of the 12 bedrock principles of animation

Course overview Course overview

Course Overview

The Importance of Fundamentals

This course is a deep dive into the 12 principles of animation, taking the basic exercises and pushing them to the next level. By the end  of the 10 weeks , students will have a solid understanding of the principles of animation and how to apply them to their own animation projects. They'll get a better sense of how they can use Maya and its tools, and not letting the software dictate how to animate.They will be able to show animation exercises involving animation fundamentals, simple biped body mechanics, strong and appealing poses,  and a stylized walk cycle. And finally, as the industry and the tools are evolving quickly, we will look into mastering Maya and develop an efficient workflow in order to be production ready , pushing students both artistically and technically.


Course Format:   Standard
Lecture Type:   Pre recorded
Feedback:   Individual recordings
Duration:   10 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once A Week
Materials:   Autodesk Maya, a frame by frame player like quicktime / RV , pen , paper
Skills level:   Intermediate
Prerequisites:   Course: Intro to Animation in Maya

Animation Foundation 101 WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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- Workflow and essentials animation vocabulary - Analyze of different approach on how to block a shot with examples - key poses / breakdown/ inbetween - Timing vs spacing : ease in , ease out - Analyze/ breakdown : vfx shot / cartoon shot
- Rock Solid Robots VS organic fleshy characters - Squash and Stretch - Smear frames - Overlap and Follow Through: Lead / drag / follow through/ settle - How to push the organic : overlappy parts of the body : muscle / fat / flesh/ hair / tail - the importance of simulation in cg animation
- The arcs , the secondary actions and extremes in animation - Arcs - Technical Aspect of dealing with arcs in Maya - IK vs FK Workflow / tracking your arcs / camera view vs perspective view - The Extremes - Anticipation - The importance of Subtlety - the importance of reference - Key pose/ antic/ Breakdown / reaction / keypose - Secondary Actions - Different style means different type of secondary actions
- Animation is about beautiful things with a beautiful motion - Appeal / Exaggeration - Posing , silhouette , line of action ,complexity vs simplicity
- Studying balance in a still pose - Studying balance in motion - How do you deal with balancing weights in your body?
- Constraints and animation layers - Hotkey Setup , Marking menu , and the importance of setting up your workspace . - Bringing your own set of tools, Scripts - The importance of speeding up your workflow
let's make things clear : - Weight shift principle and strong drawing skills - In-depth look at full body motion and especially the weight shift - Staging: Basic staging : camera Focal Length, rule of thirds
- Advanced staging: Using film examples to show how to make a clear staging . Insisting on the importance of clarity in animation - The contrast: Contrast is everywhere" in the design, in the animation, in your timing, it makes things interesting, entertaining.
Learning how to walk : - What is a walk? When? Why? How? What does it tell about a character? - Deep dive/ reminder into the mechanics of the walk for a vanilla walk
- Finalizing your animation - Looping your animation: Workflow on how to make sure to loop that walk cycle - The Polish - If you've done your job correctly then you don't see the technology, you just feel the character, the emotion, the life

Unleashing your creativity

Andy is a French artist, currently Senior Animator at Framestore Montréal, he worked for nearly a decade as a character / creature animator in studios such as MPC, ILM, Framestore London and Base FX Kuala Lumpur. He started his career in London (UK) working in commercials / previsualisation and Music videos and then moved on to the Vfx industry. His credits include : Star Wars Episode 8, Jurassic world: The Fallen Kingdom, Lion King, The Mandalorian and most recently His Dark Materials Season 2. Art, Films and Video games enthusiast and constantly evolving as an artist through all these years , Andy is eager to share his knowledge and help you grow in your animation journey.


July 10th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




July 10th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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