Course overview Course overview
Become a master of VEX in Houdini
The first week is an intro to VEX, followed by two weeks of broad strokes coverage, then we will launch into actual projects, one per week. Some of what you’ll learn: Querying data via point clouds & volume functions | Inline VOPs, wrangles, VEX otls, and external code | Volume advection in SOPs and Mantra | Hydraulic terrain erosion | Reaction diffusion | Delayed load magic | Rapid geometry creation in CVEX | Space colonization algorithms for organic effects | Flocking and fuzzy boid brains | NOTE: (Lectures by Shawn Lipowski)
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills to the next level.
Lectures by Shawn Lipowski
Johannes has had a varied and illustrious career in the VFX industry, with over 10 years experience in Visual Effects. As Lead FX Artist at Framestore, Johannes' recent credits boast an array of VFX heavy Hollywood productions, including; Marvel's Avengers Infinity Wars, Guardians of the Galaxy 2 and King Arthur: Legend of the Sword. He has a background in Computer Graphics and Software Engineering and is a Houdini aficionado for a decade now. Johannes is an Entertainment Engineer at heart and runs a small Indie Game Studio and conducts experiments in Augmented and Virtual Reality
August 6th - October 22nd
fall TERM Registration
“The level of the course is really deep and helpful. ”
“It was great to have a course like this which I felt was more advanced than the usual. I'll be going over the material several more times to make sure I got it all.”
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