Course overview Course overview
Become a master of VEX in Houdini
This course is a comprehensive introduction to the use of VEX in Houdini. Some of what you’ll learn includes: implementing collision deformers, Laplacian and Taubin smoothing, Perlin Noise, and implementing our own fBM noise, different shaders in VEX, volume manipulation, pyroclastic noise, terrain erosion, and more.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills, to the next level
Lectures by Johannes Richter
Johannes has had a varied and illustrious career in the VFX industry, with over 10 years experience in Visual Effects. As Lead FX Artist at Framestore, Johannes' recent credits boast an array of VFX heavy Hollywood productions, including; Marvel's Avengers Infinity Wars, Guardians of the Galaxy 2 and King Arthur: Legend of the Sword, and is currently working on Pokemon Detective Pikachu. He has a background in Computer Graphics and Software Engineering and is a Houdini aficionado for a decade now. Johannes is an Entertainment Engineer at heart and runs a small Indie Game Studio and conducts experiments in Augmented and Virtual Reality
winter TERM Registration
Nov 5, 2019 - Feb 1, 2019
“The level of the course is really deep and helpful. ”
“It was great to have a course like this which I felt was more advanced than the usual. I'll be going over the material several more times to make sure I got it all.”
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