This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reuseability. Together, we’ll create several finished model assets with fully procedural controls.
Sean is a VES Nominated Procedural Environments Artist currently working at Blue Sky Studios. He has worked on over 25 movies and television shows, with some of his more recent credits including Shazam!, Ad Astra, and Spies and Disguise. His experience ranges from animation studios to vfx houses, and he has worked as both an FX Artist and Environment Artist, both with a focus on Houdini. He studied Visual Effects at Savannah College of Art and Design.
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