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3D for 2D Artists

A 10-week course where students will learn to integrate easy 3D techniques into their 2D concept artwork using Blender

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Course Categories
right_now = 1628196580|Aug 5, 2021 && countdown_end_date = 08/16/2021
Course Format:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Duration:
10 Weeks
Materials:
Blender 2.82 | Photoshop
Lecture Type:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
proficiency in digital painting and drawing. Recommended Courses: Digital Painting, Fundamentals of Environment Design
Course Format:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Duration:
10 Weeks
Materials:
Blender 2.82 | Photoshop
Lecture Type:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
proficiency in digital painting and drawing. Recommended Courses: Digital Painting, Fundamentals of Environment Design
Course Format:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Duration:
10 Weeks
Materials:
Blender 2.82 | Photoshop
Lecture Type:
Pre-recorded format with Sergio Castaneda | Live format with all other instructors
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
proficiency in digital painting and drawing. Recommended Courses: Digital Painting, Fundamentals of Environment Design
COURSE OVERVIEW
COURSE OVERVIEW
COURSE TRAILER
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Understanding 3D

Introduction | Why 3D? | Blender Interface/Navigation | Addons | Transformations | Primitives | Origins | Viewport Rendering

Week 2 | 3D Modeling

Edit Mode | Common Problems | Modifiers | Collections | Parenting | Link Elements

Week 3 | Drawing with Curves

2D Thumbnails | How to use Curves | Edit Curves | Screw Modifier | Grease Pencil

Week 4 | 3D Kit Bashing

Intro to Materials | Where to find Materials | Where to find 3D Models | Edit and clean downloaded Models | Intro to Characters

Week 5 | Adding Details

Intro to Sculpting | Characters | Daz / MB-Lab

Week 6 | Camera and Rendering

Material Slots | Scattering Objects | Weight Paint | Purge All / Optimizing Scene

Week 7 | Creating 3D Scenes

3D Kitbashing | Cloth Simulation | Rendering Passes | Photobash

Week 8 | Back to 2D

Render Passes | Startup File | Rendering Multiple Cameras | Shadow Catcher | Projection Modeling | Overview of other software and their application in Concept Art: Zbrush, Giga Pixel, Denoise, Bitmap2Material

Week 9 | Finishing Concept Art

Finishing and polishing final artwork

Week 10 | Final Submission
3D for 2D Artists
WHAT YOU’LL LEARN
Instructors

It’s dangerous to go alone, take this!

Sergio Castaneda
Maarten Hermans
Ricardo Guimaraes

Mexican artist Sergio Castañeda is part of the One Pixel Brush team, creating concept art for titles like Last of Us Part 2, Call of Duty Mobile, Arena of Valor, among others. Starting his career as a 3D technical artist, he decided to jump into the professional concept art world in the last years starting from scratch.
He is constantly looking for new tools and techniques that allow him to move quickly and get the job done in a short time. Always searching for the best way to tell the story in every single image. He enjoys challenging projects but also family, movies, music, and dogs.

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Maarten Hermans is a freelance concept artist based in Belgium. His work mainly focuses on environment and vehicle design with believability and functionality at its center. Tackling both realistic and stylized designs, he uses an array of techniques ranging from traditional sketching to fully detailed 3D models. He currently works for One Pixel Brush and The Mill and has worked with clients such as EA, Epic Games, Turtlerock studios, Oculus and various other productions. He has over seven years of face to face teaching experience in the field and in his free time, he works on his personal IP “MARV".

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Ricardo Guimaraes is a freelance Keyframe Illustrator with several years of experience. A Fine Arts graduate, he has a deep passion for the visual arts and he has worked for both the game and film industries. Among his clients are: Blizzard Entertainment, Square Enix, Wizards of the Coast, Type AB, Gunpowder and Sky, Ghost VFX, Axis Studios, Mindbender, and many others.

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FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$749
COURSE BEGINS
October 2nd

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

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PAYMENT
PLAN

BAKARI GRIFFIN

It helped me with thinking and creating a clear definition of the topic i want to draw, which is a huge help in starting anything, be it a drawing or a project.

LIGETI MIKLOS

Now I feel that with these tools and knowledge I am finally able to realize the ideas I have.

BRANKO DANIC

It helped me to understand a lot about design theory and design practice

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

3D for 2D artists
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$749
COURSE BEGINS
October 2nd
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