This class will help students understand how powerful 3D is and how to take advantage of different techniques to translate 2D skills into full 3D scenes. Students will render multiple scenes while learning to incorporate 3D techniques into their concept art workflows. Initially the course will focus on the essential 3D tools to quickly generate great 3D base images that can be presented as blockouts ready to be polished in a painting software like Photoshop. As the course progresses, students will start working with more complex organic scenes. Finally, students will create an entire environment based on their own 2D drawing or sketch, getting multiple shots to tell a story. The course will also demonstrate why 3D workflows require knowledge of 2D composition and color to have a professional piece. This course uses Blender for the 3D techniques, but the skills and workflows demonstrated can be adapted for other 3D software packages. (Course outline for each instructor may be different; for specific outline information, please select the instructor and click on “Request Syllabus” below.)
Mexican artist Sergio Castañeda is part of the One Pixel Brush team, creating concept art for titles like Last of Us Part 2, Call of Duty Mobile, Arena of Valor, among others. Starting his career as a 3D technical artist, he decided to jump into the professional concept art world in the last years starting from scratch.
He is constantly looking for new tools and techniques that allow him to move quickly and get the job done in a short time. Always searching for the best way to tell the story in every single image. He enjoys challenging projects but also family, movies, music, and dogs.
Maarten Hermans is a freelance concept artist based in Belgium. His work mainly focuses on environment and vehicle design with believability and functionality at its center. Tackling both realistic and stylized designs, he uses an array of techniques ranging from traditional sketching to fully detailed 3D models. He currently works for One Pixel Brush and The Mill and has worked with clients such as EA, Epic Games, Turtlerock studios, Oculus and various other productions. He has over seven years of face to face teaching experience in the field and in his free time, he works on his personal IP “MARV".
Ricardo Guimaraes is a freelance Keyframe Illustrator with several years of experience. A Fine Arts graduate, he has a deep passion for the visual arts and he has worked for both the game and film industries. Among his clients are: Blizzard Entertainment, Square Enix, Wizards of the Coast, Type AB, Gunpowder and Sky, Ghost VFX, Axis Studios, Mindbender, and many others.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
It helped me with thinking and creating a clear definition of the topic i want to draw, which is a huge help in starting anything, be it a drawing or a project.
Now I feel that with these tools and knowledge I am finally able to realize the ideas I have.
It helped me to understand a lot about design theory and design practice
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