Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.
Matt Taylor is a designer and technical artist based in Leeds, UK. He has worked in 3D and motion design since 2013, beginning his career using Cinema4D before moving on to Houdini. He currently works for a small studio in Leeds, and also freelances on Houdini focused projects. His personal work - as @Emty01 - aims to discover new visual ideas by solving technical problems, particularly using Vex and Python. This and the creation of new tools are his main areas of focus as well as supporting other Houdini learners on their journey.
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Adam is an incredible teacher and this course far exceeded my expectations. I really appreciate his ability to teach a technical subject while keeping us engaged / grounded in the high-level theory behind it all.