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Abstract FX in Houdini

An 8-week course using Houdini as a design tool that focuses on abstraction and non-traditional FX

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Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini, Nuke
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Live recorded session
Prerequisites:
Working knowledge of Houdini and some coding experience is recommended.
Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini, Nuke
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Live recorded session
Prerequisites:
Working knowledge of Houdini and some coding experience is recommended.
Course Format:
Standard
Duration:
8 weeks
Materials:
Houdini, Nuke
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Q&A:
Live recorded session
Prerequisites:
Working knowledge of Houdini and some coding experience is recommended.
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
Instructor Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Foundations of Proceduralism

We’re going to start off the course with a look at various methods of procedural modeling in Houdini. We’ll go through examples of some of the common modeling nodes, and then put everything together to create a procedural Haeckel-inspired organism.

Week 2 | Duplication and Control

We’ll break apart the various methods of instancing geometry to points. We’ll learn about how to control their attributes through vex and vop operators, and how to randomize or use animated instances in production. Out demo for this week will be a procedurally animated garden.

Week 3 | Particles

This lesson will focus on the core concepts of particles and particle behavior in Houdini. We’ll learn various methods of controlling particle behavior, leading to a demo project of a particle-human being formed from abstract clusters of environment particles.

Week 4 | Rigid Body Sims

We’re going to break down rigid-body simulations this week, learning how to art-direct and control bullet-solver simulations. We’ll focus on choreographing a simulation where parts of the simulation are controlled by an underlying animation, while other parts are allowed to break free and become simulation objects.

Week 5 | Vellum

Houdini’s vellum solver is great for more than just cloth. While we will cover cloth, we’ll mainly focus on building a layered granular simulation for this week. We’ll learn how to set up and use vellum constraints, how to art-direct vellum simulations, and how to have vellum objects interact with other Houdini objects.

Week 6 | Fluids and Smoke

This week is all about volumetric fluid simulations. We are going to take a big tour of FLIP fluids and volumetric smoke simulations. We’ll go into various solver settings and cover meshing fluids, as well. For our demo project, we will combine both a volumetric smoke simulation and FLIP simulation to make something truly weird.

Week 7 | KineFX and Procedural Rigging

KineFX is Houdini’s new system for procedural rigging. While KineFX is still under development, we want to make sure to get you up to speed with as much info as we can, so you’ll be ready to run when it becomes fully production-ready. This week will focus on building a character rig in KineFX. In addition to building a rig, you’ll also learn how to apply motion-capture clips to it.

Week 8 | Fractals, recursive forms, and growth algorithms

The entire world of your imagination is open to you, once you get a proper grip on Houdini. In this lesson, we are going to explore some math-heavy, and some easier low-tech, ways of making intricate designs.

Abstract FX in Houdini
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Matt Taylor is a designer and technical artist based in Leeds, UK. He has worked in 3D and motion design since 2013, beginning his career using Cinema4D before moving on to Houdini. He currently works for a small studio in Leeds, and also freelances on Houdini focused projects. His personal work - as @Emty01 - aims to discover new visual ideas by solving technical problems, particularly using Vex and Python. This and the creation of new tools are his main areas of focus as well as supporting other Houdini learners on their journey.

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STUDENT INTERVIEWS
Making a Procedural Citadel in Houdini
Making a Procedural Citadel in Houdini
Finding Your Flow for Abstraction With Houdini
Finding Your Flow for Abstraction With Houdini
From Earth: Abstract Liquid Vase Simulation in Houdini
From Earth: Abstract Liquid Vase Simulation in Houdini
The Captive: Tips on Creating Monsters in Houdini
The Captive: Tips on Creating Monsters in Houdini
FALL TERM REGISTRATION
Jul 26, 2021 - Oct 11, 2021
ONLY
$699
COURSE BEGINS
October 8th

PRICING SCHEDULE

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James Tupper

Adam is an incredible teacher and this course far exceeded my expectations. I really appreciate his ability to teach a technical subject while keeping us engaged / grounded in the high-level theory behind it all.

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