This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. This course is a precursor to Adam Skutt’s “Next Gen Character Creation Mentorship.”
Originally from Sao Paulo, Brazil, Daniel is a dropout architect student who moved to Canada to pursue a career in games.
Now living in Vancouver, Canada, he is a Senior 3D Character Artist with over 7 years of experience creating both highly stylized and high fidelity characters, and quite a few things in between. Most recently has been working at Unbroken Studios, a LA based game studio, on a exciting unannounced game title.
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
Patrick was a great instructor. An excellent teacher and a very positive and enthusiastic motivator.
Patrick went above and beyond to give me the guidance and instruction I needed despite my difficult personal schedule.
The course give me the opportunities to work on the correct production pipeline for a game character. All the process now is more clear.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
We can help with admissions questions, portfolio review / course recommendations!