CGMA - Grooming for VFX

2021 Winter Registration Opens Oct 26th!

Just a reminder that registration for our Winter Term opens next week!

Grooming for VFX

An 8-week course where students will learn to develop fur and hair for VFX

Course overview Course overview

Course Overview

Develop hair and fur for VFX

In this course, students will discover the basics of the grooming. Students will create 2 major groom projects, one haircut and one animal / creature. They will learn from scratch how to anticipate a groom, they will discover different grooming tools, and will be able to face common "big productions" situations. We will also take a look at the look-dev and texturing part of grooming. *Note: A free 15-day Yeti license is available for non-U.S. residents through Peregrine*Labs. License is not available for U.S. students.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually Recorded
Duration:   8 Weeks
Assignment:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Q&A:   Once a week
Materials:   Lectures recorded using Maya 2018. Student materials include: Maya, Photoshop, Mari (or equivalent such as Mudbox, or Substance painter), Yeti, Arnold (or equivalent, Renderman, V-Ray, etc)
Skills level:   Intermediate to Advanced
Prerequisites:   A great understanding of Maya, some rendering, texturing, and lookdev base. Basic knowledge of Photoshop | Course Pre-Req's include Intro to Production Modeling, Sculpting Anatomy: From Animal to Creature, Texturing for Film/Cinematics


What you'll learn

The more you know, the better.

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What the grooming is | When and where it's used in production | Showing different part of our job (digi doubles, creatures, grass, | Feathers ...) with examples. | Talking about the different software used and the one we will use. | Starting to setup a basic scene with a sphere and some fur. | Talking about xGen and explaining the base of the soft and parameters
Talking quickly about what we will do | Showing them the references and how I setup my references / how I interpret them. What's important to take care of. | Setup the project, what to be very careful with xgen (naming etc..) | Starting the guides creation. (most important thing) | Quick guide clump pass and explication of the node.
Finishing the curve work. (If it's not on the first part) | Clump 1 - 2 and 3. How to paint the different maps. Showing few scripts (seExpr) | Talking about the ptex map that we are creating in the mean time and how it works | Noise, cut, etc
Eyelashes | Eyebrows | Peach fuzz | Finishing Digital Double
Setup and starting the animal
Guide Work Body | Guide work face | Setup the clump
All about Yeti, from scratch to something basic

Taking your skills to the next level

Daniele La Mura is a 3D Artist with multiple years of experience in both groom and lookdev. Since 2014 he has worked for different companies, jumping from commercials to VFX to feature animation projects. He recently worked as a groom TD for MPC and DNEG, on big projects such as "The Lion King", "Avengers: Endgame", "Wonder Woman 1984" and many more, where he had the chance to work on character, creature and environment grooming. Over the years he used lots of different tools, including spacing from proprietary software to xGen, Yeti and lately Houdini.


January 29th!

Winter TERM Registration

Oct 26, 2020 - Feb 1, 2021




January 29th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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