Course overview Course overview
Learn to sculpt the human face
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
Character Facial Sculpting WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Dmitrij Leppee
Laura Gallagher is currently Lead Character Artist at Guerrilla Games in Amsterdam. She studied 3D at the renowned Canada-based NAD Centre before joining the ranks of Eidos Montreal where she worked on titles such as Deus Ex and Tomb Raider. An industry veteran of 10+ years, she also has four years of experience as a Character Art teacher from her time in Montreal. On the side, Laura has collaborated with partners such as Prime 1 Studios on the production of collectibles and Open Bionics on the production of real prosthetics. She’s always eager to help her students develop their critical thinking and problem-solving skills in order to overcome any difficult 3D production and design challenge.
summer TERM Registration
May 6, 2019 - Jul 22, 2019
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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