Course overview Course overview
Learn to sculpt the human face
During this course students will learn what makes the face look as it does: the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which affect and create the forms of the face--without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established we will go deeper into what makes the portrait alive and tell a story.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Dmitrij Leppee
Coming from a traditional drawing and graphics background as well as classical animation, Dmitrij, discovered his interest in 3D (ZBrush in particular) 9 years ago, which he pursued on his own. For the majority of his professional career he has worked as a medical illustrator, but never abandoned his love for portraying people, only transferring it to a new medium. He has worked on all kinds of projects; models for print, animation, commercials, movies and games. He currently works as a Senior Character Artist at Eidos Montreal.
winter TERM Registration
Nov 5, 2018 - Feb 1, 2019
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