Course overview Course overview
Build and design hard surfaces for characters
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Lectures by Ben Erdt
Ben is a character / creature artist and modeler currently working at Guerrilla Games and has been in the industry for over five years now. He is at home with many styles and techniques, from organic to hard surface, realistic to imaginary. As a character artist he has worked on the games Kill-zone: Shadow Fall and Horizon Zero Dawn, and has also worked for Blur Studio as a freelance artist.
August 6th - October 22nd
fall TERM Registration
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