Course overview Course overview
Build and design hard surfaces for characters
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.
Hard Surface Modeling for Characters WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Lectures by Ben Erdt
Laura Gallagher is currently Lead Character Artist at Guerrilla Games in Amsterdam. She studied 3d at the renowned Canada-based NAD Centre before joining the ranks of Eidos Montreal where she worked on titles such as Deus Ex and Tomb Raider. An industry veteran of 10+ years, she also has four years of experience as a Character Art teacher from her time in Montreal. On the side, Laura has collaborated with partners such as Prime 1 Studios on the production of collectibles and Open Bionics on the production of real prosthetics. She’s always eager help her students develop their critical thinking and problem-solving skills in order to overcome any difficult 3d production and design challenge.
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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