The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.
Daniel is a character artist currently working for Blur Studios. He's contributed to many Blur projects over the years, most recently Netflix's Love Death + Robots, VFX for films (Deadpool, Terminator : Dark Fate) and the many other cinematics for AAA titles like Call of Duty: Modern Warfare, Insomniac's SPIDER-MAN, Far Cry 5, and RIOT's League of Legends trailers. He does all things character related, 3d modeling, texture/lookdev and hair grooming. The wide variety of projects at Blur has given him ample experience working on characters of various styles. During his free time, you will find him chasing his fruitless dreams of becoming a full-time gamer. He fills this void with other hobbies like sketching, reading and painting.
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The course as a whole helped me improve so much. Learned how to use the tools correctly with efficient workflows and can’t wait to continue to work on my art.
There was an incredible amount of technical information crammed into the course and I learned an unbelievable amount in a very short time which was just what I was looking for.
This course was excellent. I have been an environment artist for many years and learning more about the character pipeline was awesome. Character work is significantly different than environment work and the course was very challenging for me.
Learned how to use multichannel textures in Mudbox and also detailed clothing modeling. Also, Pete has a great eye and provided really positive and helpful critiques for submitted work.
It’s been the best character class I’ve taken and I’ve taken many. Knows the material very well and sets the bar high which helps with my improvement.
Would definitely recommend this course to anyone that has a good experience with 3D Characters and wants to take their skills to an expert level.
This course for me is a whole new level, on certain aspects, such as using interactive grooming rendering in maya and arnold, specially the workflow of of skin detailing process.I have learned so much, I feel more complete as an artist…
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