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Character Creation for Film/Cinematics

A 10-week course for creating highly polished characters with efficient and clean modeling for cinematics in film and games

Course Categories
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
Course Format:
Standard
Duration:
10 weeks
Materials:
Maya (or equivalent), Mudbox (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer, Substance Painter
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Advanced
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games
COURSE OVERVIEW
COURSE OVERVIEW
Course Trailer
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | REF and Blockout

Reference collection and analyzation | head reference analyzation looking at forms and pre-planning how to approach because there will be burn marks and scars. | Discuss workflow of basemesh, UDIMs, TextureXYZ planning | Clothing analyzation. Pre plan approach from marvelous designer, to clean mesh, to sculpt. Determine what to do in sculpt and what to do in texture and shader. | Assess fabric patterns and discuss how to approach detail. | Blockout Model | Discuss purposes of a blockout to use in animation as well as a blueprint to determine basic proportions, forms and silhouette. | Demo low level sculpt, proxy sculpting of hair and beard. Demo marvelous designer and how to blockout basic clothing.

Week 2 | Head Sculpt and High Frequency Detail

Establish primary forms | UV map the face | Use ZWrap to project TextureXYZ detail | Process and cleanup TextureXYZ data | Apply detail to head mesh

Week 3 | Sculpt Refinement and Test Renders

Bridge sculpt between low Subd and High Frequency Detail | Apply additional details to sculpt (scars, burn marks) | Demo displacement extraction to 32bit EXR format | Apply first pass color textures | Setup initial Maya lookdev scene to test displacements and basic textures

Week 4 | Eyeballs and head finaliziation

Eyeball modeling, texturing and shaders for realistic eyeballs | Align eyes | Add water line | Finalize head textures and shaders | Demo gloss map creation and additional maps | Exploration of dual lobe specular for skin

Week 5 | Hair Grooming

XGen in Maya | Curve generation, XGen parameters | Modifiers for noise, clumping | Look at shader parameters and how to approach color and variation

Week 6 | Clothing and Accessories

Start in Marvelous and push clothing to 50-70% completion | Move mesh out to Zbrush / Maya to create clean topology and UVs | Use new and clean topology to continue sculpting clothing | Model and UV accessories / gear | Demo different modeling techniques with emphasis on creating clean, organized meshes

Week 7 | Sculpting and Prep For Painter

Pipeline considerations before sculpting | Sculpt and Detail the character in ZBrush | Extract Displacements in ZBrush | Decimate Meshes for Painter | Assemble Maya Scene | Export to Painter

Week 8 | Texture Painting

Blockout basic colors and roughness in Painter | Texture Paint different surface types in Painter

Week 9 | Shader Development and test renders

Start to assemble final scene | Gather assets, organize scene | Apply shaders and begin plugging in maps | Cloth shader setup | Leather shader setup | Metallic elements shader setup

Week 10 | Final Renders, Post Processing and Presentation

Look at different types of lighting techniques | Demo of HDRI based lighting | Demo of Studio Lighting using area lights | Discuss light properties (falloff, light size, light distance) | Discuss cameras and camera properties (depth of field, shutter, aperture) | Final render settings | Output final renders | Post processing in Photoshop / Lightroom | Discuss production techniques and how compositing is used even though this course won’t go into render layers and compositing | Discussion on presentation in a portfolio (what to show, what not to show, breakdowns etc)

Character Creation for Film/Cinematics
WHAT YOU’LL LEARN
Instructor

Unleashing your creative potential

Daniel is a character artist currently working for Blur Studios. He's contributed to many Blur projects over the years, most recently Netflix's Love Death + Robots, VFX for films (Deadpool, Terminator : Dark Fate) and the many other cinematics for AAA titles like Call of Duty: Modern Warfare, Insomniac's SPIDER-MAN, Far Cry 5, and RIOT's League of Legends trailers. He does all things character related, 3d modeling, texture/lookdev and hair grooming. The wide variety of projects at Blur has given him ample experience working on characters of various styles. During his free time, you will find him chasing his fruitless dreams of becoming a full-time gamer. He fills this void with other hobbies like sketching, reading and painting.

REQUEST SYLLABUS
STUDENT INTERVIEWS
Sculpting and Painting CG Characters
Sculpting and Painting CG Characters
How to Bring X-23 to 3D
How to Bring X-23 to 3D
Intro to Character Creation for Cinematics
Intro to Character Creation for Cinematics
Creating Captain Blackbeard With ZBrush and V-Ray
Creating Captain Blackbeard With ZBrush and V-Ray
Realistic Pharah Fanart
Realistic Pharah Fanart
Female Viking Production: Working on Clothes, Skin, Fur
Female Viking Production: Working on Clothes, Skin, Fur
Father Gascoigne: Cinematic Character Production
Father Gascoigne: Cinematic Character Production
From Beauty to Beast: Face Transformation With Blendshapes
From Beauty to Beast: Face Transformation With Blendshapes
Tommy Shelby Fan Art: Skin, Hair, and Fabrics Approach
Tommy Shelby Fan Art: Skin, Hair, and Fabrics Approach
Peruvian Woman: Creating Realistic Character Art
Peruvian Woman: Creating Realistic Character Art
Recreating Barbossa in 3D: Modeling and Texturing Workflows
Recreating Barbossa in 3D: Modeling and Texturing Workflows
SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 11th

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education.

These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.

EMPLOYER
REIMBURSEMENT

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PAYMENT
PLAN

Jordan Smith

The course as a whole helped me improve so much. Learned how to use the tools correctly with efficient workflows and can’t wait to continue to work on my art.

Lorraine Berry

There was an incredible amount of technical information crammed into the course and I learned an unbelievable amount in a very short time which was just what I was looking for.

Jared Kuharski

This course was excellent. I have been an environment artist for many years and learning more about the character pipeline was awesome. Character work is significantly different than environment work and the course was very challenging for me.

Eugene Yanza

Learned how to use multichannel textures in Mudbox and also detailed clothing modeling. Also, Pete has a great eye and provided really positive and helpful critiques for submitted work.

Mario Cortez

It’s been the best character class I’ve taken and I’ve taken many. Knows the material very well and sets the bar high which helps with my improvement.

Emmanuel Gonzalez

Would definitely recommend this course to anyone that has a good experience with 3D Characters and wants to take their skills to an expert level.

Erol Nurgel

This course for me is a whole new level, on certain aspects, such as using interactive grooming rendering in maya and arnold, specially the workflow of of skin detailing process.I have learned so much, I feel more complete as an artist…

COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Character Creation for Film/Cinematics
BENEFITS

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!

SUMMER TERM REGISTRATION
Apr 29, 2021 - Jul 19, 2021
ONLY
$998
COURSE BEGINS
July 11th
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