Course overview Course overview
Create polished characters for film and games
The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Unleashing your creative potential
Lectures by Pete Zoppi
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch on Call of Duty : Black Ops 2. His past work includes Call of Duty: Black Ops, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His softwares of choice are Maya, Mudbox, Zbrush and Photoshop.
Character Creation for Film/Cinematics Student gallery
May 14th - July 23rd
Summer TERM Registration
Jorge Adnel Martin / Fall 2017
Pete is very talented and has really helped me improve in the past weeks. I learned a lot and always provided very detailed explanations.
Diego Rodriguez / Fall 2017
Pete is the best teacher I've ever had. I learned a lot in the Q&A sessions and his weekly feedback was very useful. There were things I've never done before this class, moments of frustration that I was able to solve thanks to his advice.
Mingshun Zhu / Summer 2017
The instructor is passionate about teaching which helped me better understand the workflow.
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