$1K to $2K
Prices may vary on elective courses taken
Courses range from 6 to 10 weeks long
Basic understanding of 3D pipeline & Nuke or similar compositing program
$35K to $134K
Based on US job data
Foundations & Design Program overview
Understand the role of a Lighter and Compositor
The fate of any production lies in the hands of its lighting and compositing artists. It’s here, in the final stages of the post-production pipeline, where all the pieces of the puzzle are finally brought together: from concept design, modelling, and shader work, through to animation, look development, and FX. In the right hands, lighting and compositing enhance everything that has come before, with carefully managed lighting bringing out the best in each frame and the compositing ensuring a seamless marriage of scene elements. Badly judged lighting or botched comp work, on the other hand, is something nobody forgets in a hurry. Developed and taught by mentors with extensive industry experience, our Lighting/Compositing Track features a trio of intensive classes that teach students the ins and outs of lighting and shading using physically-based raytrace renderer Arnold, how to harness industry standard node-based compositing tool Nuke, and also provide an introduction to the science, technology, and art of lighting for video games. Upon completion of courses in this track, students will be ready to pursue a career in lighting for fx, animation or games development, or in compositing for fx and animation work.
Enrolling into a CGMA Program is a simple and painless affair. Once you've decided on which program you want to complete, simply register and start taking the classes outlined in your program's block list. That's it! On average, we recommend 1-to-2 courses per term. Additionally, you only pay for the course(s) you take in a given term (so no need to pay for an entire program upfront). And, after completing all the block-courses in a given program, you will be awarded a Program Certificate of Completion.
The role of Lighting Artist/Technical Director exists across the visual effects, animation, and video games industries and is one that demands strong artistic abilities alongside a good amount of technical knowledge. For, while the work notionally involves the wrangling of geometry, lighting/color reference, HDRI maps and shader settings, this is really a role more concerned with artistic direction - balancing, accenting and enhancing the lighting in each frame for the optimum visual result.
The Compositing Artist, meanwhile, works at the very end of the fx/animation pipeline, combining every disparate digital and (if appropriate) practically filmed element into one virtual space, and - crucially - striving to make the entire process invisible to the viewer.
Animation & FX (Effects)
Lighting & Rendering
Foundations & Design CURRICULUM
It's nice to have an instructor who has been in the industry for a long time.
The instructor clearly knows the subject extremely well, and he was very good at explaining how things worked in detail, and making everything clear. In the live Q&A's he was very dedicated to answering students' questions, was approachable, and we covered a lot of good material.
Very thorough and informative lectures and critiques
He is very patient and his teaching is very easy to follow. I learnt some amazing new techniques which I wasn't aware of and how to approach.
Sandra van Gasteren
I really loved how Frederic started with the basic info about lights and shaders, and worked his way up to the advanced stuff. It was really clear that way
The course left me with an overall impression of how Nuke thinks and how to keep it happy. I've already seen great improvements in my own projects because of Nuke and Nick's course.
Nick did a great job of breaking down these subjects into very clear and understandable examples. The presentations were easy to follow and, as a result, I had the time and motivation to go a little bit beyond the lesson and experiment with all of the various nodes and techniques.
He did a great job, he always answered forum questions quickly and provided feedback on time. The lessons were all very clear and covered a good range of useful and industry relevant topics.
Very happy with this course it was exactly what I was looking for to get me jump started in nuke
My instructor was very detailed when explaining the functions and steps to complete the desired task. He didn't just give the techinical reasons but shared his expierence from an artistic point of view. His personality and approach to handling students is friendly and met with enthusiasm. Assets of a great teacher.
Behnam Shafiebeik is really a great instructor. He made the process of learning Nuke for production quite simple, by breaking it down in to parts that could be understood and exercised in a weeks duration.
Great instructor! Always very clear on videos and feedbacks as well as live Q & A.
Behnam is a great instructor! He was very patient and answered questions in detail
Omar is a superb artist and teacher. His lectures and feedback were easy to follow and helped to highlight areas of weakness in a submission. Omar showed us multiple ways to tackle lighting in different environments, the maths behind it, and tools to achieve results. It is a great course for anyone who wants to find their feet in the area but also pushes them to try new workflows and experiment.
Omar is a super nice guy and a brilliant teacher. I enjoyed our interactions across the course and in general I learnt a lot.
The instructor was very good at explaining tasks and answering questions. Feedback from the assignments was always on time and never felt rushed.
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