Courses range from 6 to 10 weeks long
Basic understanding of 3D pipeline & Nuke or similar compositing program
$42.6 to $182K
Based on US job data
Foundations & Design Program overview
Understand the role of a Lighter and Compositor
The fate of any production lies in the hands of its Lighting and Compositing Artists. It’s here, right in the final stages of the post-production pipeline where all the pieces of the puzzle - from concept design, modelling, and shader work, through to animation, look development and fx - are finally brought together. In the right hands it enhances everything that’s come before, with carefully managed lighting bringing out the best in each frame and the compositing ensuring a seamless marriage of scene elements. Badly judged lighting or botched comp work, on the other hand, is something nobody forgets in a hurry. Developed and taught by mentors with extensive industry experience, our Lighting/Compositing Program features a trio of intensive classes that teach students the ins and outs of lighting and shading using physically-based raytrace renderer Arnold, how to harness industry standard node-based compositing tool Nuke, and also provide an introduction to the science, technology and art of lighting for video games. Upon completion of the program, students will be ready to pursue a career in lighting for fx, animation or games development, or in compositing for fx and animation work.
Animation & FX (Effects)
Lighting & Rendering
Foundations & Design CURRICULUM
“ The course left me with an overall impression of how Nuke thinks and how to keep it happy. I've already seen great improvements in my own projects because of Nuke and Nick's course. ”
“ Nick did a great job of breaking down these subjects into very clear and understandable examples. The presentations were easy to follow and, as a result, I had the time and motivation to go a little bit beyond the lesson and experiment with all of the various nodes and techniques ”
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