No prior Houdini experience is needed; however, knowledge of 3D principles is highly recommended.
Foundations & Design Program overview
Understand the role of the FX Artist
Imagine the power to control the elements: directing the flow of water, shaping smoke, or conjuring flames. What about the ability to micromanage the movement of a million tiny particles? Or orchestrate the destruction of vehicles, buildings, and entire worlds? Better still, how about performing all these feats at the same time? That, in a nutshell, is what it means to work as an FX artist (aka effects technical director). The role of FX artist is one of the more demanding in entertainment design, requiring strong coding chops, mathematical smarts, an appreciation of physics, plus a solid art foundation on which to build everything. This is where our FX/Houdini Program comes in. With a comprehensive suite of classes based around the use of film industry-standard tool Houdini, students will learn how to master pyro and fluid effects, cloth, crowds, destruction, and more. The program also includes training for those looking at an FX-based role at a games development studio, with the unique demands of controlling particle, environmental, other simulation-based animation within a real-time pipeline all covered in-depth.
Enrolling into a CGMA Program is a simple and painless affair. Once you've decided on which program you want to complete, simply register and start taking the classes outlined in your program's block list. That's it! On average, we recommend 1-to-2 courses per term. Additionally, you only pay for the course(s) you take in a given term (so no need to pay for an entire program upfront). And, after completing all the block-courses in a given program, you will be awarded a Program Certificate of Completion. For our tracks you will only be able to recive the individual course certificates of completion.
While the part of the pipeline dubbed "animation" focuses on character and other rigged asset work, effects animation relates to anything that requires simulations to get results. These solutions usually fall into one of three categories: particle animation, fluids, and rigid body dynamics--though sometimes a solution might require several inter-connected simulations across two even three of the categories. These simulations are also often required to work in conjunction with any hand-crafted elements created by the main animation team.
Lighting & Rendering
Foundations & Design CURRICULUM
Adam is an incredible teacher and this course far exceeded my expectations. I really appreciate his ability to teach a technical subject while keeping us engaged / grounded in the high-level theory behind it all.
Adam is a top notch instructor. He is an expert Houdini user and really put in the effort to help us find our own creative voices.
The level of the course is really deep and helpful.
It was great to have a course like this which I felt was more advanced than the usual. I'll be going over the material several more times to make sure I got it all.
Johannes is a great tutor that knows well how to explain the concepts in an approachable manner. Even later in the course, he was able to keep hinting at things that were thought in the course so it would remain in the back of your mind. Excellent instructor.
It is a great course! The instructor seems to really want to teach people and not just show how stuff is done.
I really liked the course and the way it was taught. I'm excited about VEX coding and would like to learn more. Looking forward to your more advanced course coming soon. Thanks for your great work!
I like how instructor structured and taught this course. Having knowledge doesn't always mean you have the skill to pass it on to someone, but this instructor definitely has it, and that's why I find this course so awesome.
For a beginner like me, this course was a real game changer. I struggled a lot, every week, but I know for sure that mastering these materials will be the foundations of my future works, and that's really motivating!
Thanks for such a unique and interesting course! The course was for sure very unique and intense—the most intense Houdini course I have taken!
Manuel Tausch is an extremely high-skilled, positive and passionate teacher. It was a very challenging yet welcoming learning atmosphere throughout the course.
Keith really did a phenomenal job, and I'm not just saying that. I feel as though I've seriously increased my skill level in Houdini Destruction work after taking his course.
Amazing instructor. Very knowledgeable about the content, learned more during this class then I have in my entire college career.
Keith Kamholz gave really excellent feedback and promptly as well. He also answered email questions very quickly and with really detailed replies.
Mohammed Al Abri
He worked hard to push us to simplify very complex tasks and encouraged us to take simple steps each time to build magical stuff. I also admired his modesty & wellness for helping and sharing some of his coolest & production proven techniques, which you wouldn't be able to find elsewhere.
Keith is a great instructor. I'd love to see him do different courses, not just the destruction course.
Very useful insights and tips about his work. Kind Person. Great course!
Amazing! Really made me feel like he cared about me and my progress. Would take the course again just for Nik's expertise & care for students. So approachable!
Nik was great. He was very inspiring throughout this entire journey.
Nik was awesome, providing examples in the feedback which makes understanding notes easier.
Ferdinando, gave a very accurate answers to the questions and was very attentive to my ideas, trying not only to give a solution, but also to understand in which direction it is worth developing my ideas. This course came out with an individual approach.
We always got really helpful feedback. I only watched a few feedback videos of the other students but I think I can say that the instructor knows exactly how he can help everybody individually at the right knowledge level.
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