No prior Houdini experience is needed; however, knowledge of 3D principles is highly recommended.
$42.6 to $182K
Based on US job data
Foundations & Design Program overview
Understand the role of the FX Artist
Imagine the power to control the elements: directing the flow of water, shaping smoke, or conjuring flames. What about the ability to micromanage the movement of a million tiny particles? Or orchestrate the destruction of vehicles, buildings, and entire worlds? Better still, how about performing all these feats at the same time? That, in a nutshell, is what it means to work as an FX artist (aka effects technical director). The role of FX artist is one of the more demanding in entertainment design, requiring strong coding chops, mathematical smarts, an appreciation of physics, plus a solid art foundation on which to build everything. This is where our FX/Houdini Program comes in. With a comprehensive suite of classes based around the use of film industry-standard tool Houdini, students will learn how to master pyro and fluid effects, cloth, crowds, destruction, and more. The program also includes training for those looking at an FX-based role at a games development studio, with the unique demands of controlling particle, environmental, other simulation-based animation within a real-time pipeline all covered in-depth.
Lighting & Rendering
Foundations & Design CURRICULUM
“The level of the course is really deep and helpful. ”
“It was great to have a course like this which I felt was more advanced than the usual. I'll be going over the material several more times to make sure I got it all.”
Oliver Wildt / Winter 2018
It is a great course so far and the things i am most interested are still to come (Particles, FLIPs, RBDs and Volumes) Overall i have zero complaints. I also would like to point out that you really feel that you want to teach people and not just show how stuff is done. This a great thing about the Houdini community in general but its something that should always be acknowledged.
Peter Tong / Winter 2018
I really like the course and the way you taught. I'm excited with those VEX coding and would like to learn more. Looking forward to your more advanced course coming soon. Thanks for you great work!
Grzergorz Olesniewicz / Winter 2018
I like how you've structured this course and how you are teaching. Having knowledge doesn't always mean you have the skill to pass it on to someone, but you definitely have it, that's why I find this course so awesome.
Martino Ferrara / Winter 2018
I want to spend two words on your workshop: for a beginner like me, this course was a real game changer, I struggled a lot, every week, but I know for sure that mastering these materials that you gave us will be the foundations of my future works! (and that's really motivating!)
Alasgar Hasanov / Winter 2018
Thanks for such a unique and interesting course! The course was for sure very unique and intense(the most intense Houdini course I have taken :D).
David Nelson / Fall 2017
Keith Really did a phenomenal job. I'm not just saying that. I feel as though I've seriously increased my skill level in Houdini Destruction work after taking his course.
Taylor Tomlinson / Fall 2017
Amazing instructor. Very knowledgeable about the content, learned more during this class then I have in my entire college career. I haven’t even been able to finish it because of things with my family and other classes, so the amount I’ve learned in just 4-5 weeks has been amazing.
Hyunjun Cheong / Spring 2017
He is very good instructor. He try to solve my houdini problem, and it solved! Thanks!
Mohammed Al Abri / Winter 2017
He tremoundusly pushing us to simplif very complex tasks and encourage us to take simple steps each time to build magical stuff. I also admired his modesty & wellness for helping and sharing some of his coolest & production proven techniques, which I didn't find else where.
Robert Wörner / Winter 2017
Keith is a great instructor, I'd love to see him do different courses, not just the destruction course.
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