instructor profiles Dylan Mellott
Dylan has several years experience in creating AAA-quality Weapons for First Person games. Most recently, Dylan worked on Battlefield 1 and Battlefield V where he helped to ship both the Main Game and continued support for Expansion Packs and Live Services. Dylan emphasizes a focus on shape language and accuracy, eye-catching texture contrast, and highly optimized game-ready meshes.
Dylan was a great instructor! He was harsh with the feedback and did not hold back, which I respect. There is no point in taking a course like this to just have somebody tell you, "Good job, you're the best!" Dylan was realistic with his expectations and continually makes you push yourself.
He was adamant on the basics: how crucial it is to know the software and understand how things work and should work in a production setting, before they are translated into the game. From concept, to modeling, to UVs and textures—all of it. If you don't understand the basics, all the scripts or additional programs in the world won't help you. I'll keep this advice as a creed in my future endeavors.