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Intro to Blender for Concept Art

An 8-week overview of Blender’s main tools for building 3D scenes to create dynamic concept art

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Course Categories
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Course Format:
Live
Duration:
8 weeks
Materials:
Blender (Latest stable version)
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Beginner
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
None
Course Format:
Live
Duration:
8 weeks
Materials:
Blender (Latest stable version)
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Beginner
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
None
Course Format:
Live
Duration:
8 weeks
Materials:
Blender (Latest stable version)
Lecture Type:
Live
Assignment:
Deadlines each week
Skills Level:
Beginner
Feedback:
Individual recordings
Q&A:
Once a week
Prerequisites:
None
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
EXPAND ALL COLLAPSE ALL

The more you know, the better.

Week 1 | Intro to Blender

Interface|  Shortcuts | Navigation |  Creating Primitives | Modifying Primitives | 3D Cursor

Week 2 | The Power of Modifiers

Array, Boolean, Mirror, Solidify, Subdivision Surface, Displace, Simple Deform, among others

Week 3 | Shaders, Materials, UV's and Textures

Creating your first shader | creating and modifying material properties | basics of UV’s | working with photo textures

Week 4 | Let There Be Light(s) (and Camera(s)

Working with different types of lights: point | area, spot and sun; creating mood with light and fog | specific atmospheric effects | emissive shader

Week 5 | Curves

Creating and editing curves | the screw modifier | extruding curves | following paths, converting curves to geometry | the Grease Pencil | neon lights

Week 6 | The Basics of Sculpting

Getting to know the sculpting brushes | remesh | dyntopo and resolution

Week 7 | Extra Tricks

Weight Paint | Geometry Nodes |  Particles, Physics | Different Shaders

Week 8 | Rendering Your Shots

Final adjustments to your scenes | EEVEE and Cycles | optimizing the renders|  the Compositing workspace|  saving and exporting the images

Intro to Blender for Concept Art
WHAT YOU’LL LEARN
Instructor

Bringing out the best in talent

Ricardo Guimaraes is a freelance Keyframe Illustrator with several years of experience. A Fine Arts graduate, he has a deep passion for the visual arts and he has worked for both the game and film industries. Among his clients are: Blizzard Entertainment, Square Enix, Wizards of the Coast, Type AB, Gunpowder and Sky, Ghost VFX, Axis Studios, Mindbender, and many others.

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Receive personal individual feedback on all submitted assignments from the industry’s best artist.

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Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

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Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

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Learn anywhere, anytime, and at your own pace with our online courses.

Intro to Blender for Concept Art
BENEFITS

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WINTER TERM REGISTRATION
Oct 18, 2021 - Jan 31, 2022
ONLY
$749
COURSE BEGINS
January 27th
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